

[color=white]Recently the UGACs have been an focus of level design and environment creation. With the last two challenges featuring both high and low poly creations. However, this time around we have decided to turn our focus back to the challenges original roots focusing on more simple objects and objectives. Because of this; it has been decided that the next challenge will be based on vehicle design. Therefore you (the contestant) will have to deal with the constraints involved in the development of a Super Shiny and Sexy Vehicle. And while no logical person can dispute the beauty and art in such vehicles such as Ferraris or Porsches, we at the CGSociety fell that our members strive for originality, and therefore will be focusing on original creations (Read: No actual Car/Vehicle Designs currently used).
This challenge will be very open in the sense that we will not impose restriction against the participants creativity. Simply put, you are allowed to choose your vehicles design and purpose, and freely go about the creative progress. Some examples are:

[/color][color=white]The decided polycount for this challenge is generous for those used to working with low poly limits, and at the same time provides an challenge to individuals who have grow accustom to working on high-poly models. What makes a good vehicle designer is knowing when and how to use polygons wisely in a game environment. When it comes to designing your vehicle chose whatever style you want, from what ever time period you want (past, future, or fantasy), and let your imagine go wild.

[Note]
-You are allowed an alpha channel on the colour map, for lights, window screens, etc
-You are allowed to use HDRI if you choose now. (see page 2)
Threads:
Please follow this format when creating your entry thread.
UGAC - Super Shiny and Sexy vehicle - (your CGTalk username)
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Inside the thread; post your name, game genre, and your vehicle concept

Submissions:
[color=white]Posting guidelines will be in the submission thread. This thread will be up immediately this time around. So if you finish your project early, you can now post it before the final week of the competition. Finished models only, DO NOT post WIP in the submission thread!
Please do not comment about other entries posted in the submissions thread (note: WIP’s are ok) until all judging is complete and the ok is given
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Competition ends June 9th
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Good luck!
-Daren Loney
For more detailed information;
View this challenges PDF Rule Book.


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EDIT: The Submissions Thread is now up. [LINK]
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looks and sounds nuts
but it is low for racing games (the type of game where a super shiny car model would end up I suppose)