Hey Orik. Your entry looks great, man! Kudos on that!
The design is very fitting to what this contest calls for.
I do have to agree with Nic’s comment about flipped/overlapping UVs. I made this mistake when I was first learning about normal mapping. I was unwrapping an L-Shaped table, and made the table surface overlap itself. Needless to say, Unreal didn’t like this. The result was mirrored lighting (never a good thing). But for the sake of this contest, I think you did a great job!
I really like the final shaders you used. And the glows are very nice too! Best of luck with it all. Although I am currently in your rear-view, I’ll see you at the finish line!
Cheers,
NRG