UGAC - Super Shiny and Sexy vehicle - MVP


#1

Oh go on then…sounds like a laff!
This will be my first ever so will be a huge learning experience for me…good luck all!!
Oh yeah…i may need you help along the way, i hope you will oblige, syou seem like a friendly bunch!!

name:- MVP
genre:- SCI FI
concept:- IT IS A VAGUELY UNKNOWN TIME IN THE NEAR DISTANT FUTURE. IN THE EFFORT TO
CONQUER LAND SEA AND AIR A NEW SUPER SHINY SEXT VEHICLE HAS BEEN
INVENTED. EVERYBODY WANTS ONE AS IT CAN CONVERT BETWEEN AMPHIBIOUS
SUBMARINE TO ROAD RACER TO AIR CARRIER AT THE FLICK OF A REALLY REALLY
COMPLEX SWITCH WHICH I WOULD LOVE TO TELL YOU ABOUT BUT ITS SECRET!

          GET READY FOR..................(drumroll)..............THE FLYING FISH!!!

(concept pics to come shortly!)


#2

mmmm sounds interesting, i like the sound of that switch, would it be red!


#3

Red you say??? Interesting…interesting.
Here is a VERY rough sketch showing THE FLYING FISH in all its awesome beauty!
Still need to work out the sizes of things and all that but basically the tail/wheel will swing up for flight and back for underwater travel. Looking forward to modelling it now!!
Just 6000 triangles hmm? okey dokey…thats doable!


#4

he he cool im getting a 2000 league under the sea vibe here


#5

Just getting a rough idea of size and shapes etc.
Not paying any mind to polygon count at the moment.
No doubt the look of it will change a lot as I work out what is needed and what isnt.
I will be mostly working in MODO and LIGHTWAVE.


#6

Cool stuff, makes the whole thing look organic, which hasn’t been done much :slight_smile:


#7

funny idea ! why dont u use those big eyes in the front as front wheels? just make them pop out the bottom . Keep going :thumbsup:


#8

I wanted it all to be very assymetrical so I was thinking I would make one of the eyes the cockpit and the other one some sort of gun turret…or something. Or is that too cliche to have a needless gun on my vehicle?!


#9

the other eye, could be

  • an air intake
  • a big light (good for those underwater dark caverns)
  • a hatch

#10

Very sweet looking!
:thumbsup:


#11

Cheers for yer input guys!

I have rearranged the model a bit. I do not think the asymettrical thing is going to work as I wanted it to as it just looks far too awkward and not sexy enough so I have symetrized the front. The picture below shows the 3 arrangements of the wings and 2 wheel/propellors.

I won’t go into the incredibly detailed technicalities of how a wheel can also become a propellor because …well…its the future!!

Needless to ssay it is the textures that will make this bad boy sexy. I am thinking lots of shiny reflective scales and chrome and stuff and funky doodaas etc. yay! Let me know what you think, sorry for the rubbish quality!


#12

OK, my vehicle has been through a bit of maturation, growth and a sexy overhall since my last post. Nonetheless I am proud to present the new and improved sexier, shinier and supererer Flying Fish…

And to follow…some beauty shots of what I amigine this beast to be like in its different environments!

To be continued…


#13

Here is a lovely shot of the Flying Fish in its lovely road form. I have probably just parked up to have a coffee…or maybe a muffin.


#14

I’d hate to see that vehicle in a car accident, the person in the other car would be so impaled by the car’s front.


#15

WOW!
I am loving that render.
The texture is really pulling it off…
:thumbsup:


#16

Cheers guys, I agree a head on would be fatal!

Here are the other 2 beauty shots so you can see the different forms of the vehicle.


#17

Can I ask you people a question? Apart from that one.

As this is supposed to be super sleek and sexy I am just wondering what people are planning to do about texturing and normal mapping and stuff? I could just bake the reflections and all that straightonto the model but would that be considered cheating? I can’t really think of a bump map that would not take away from the smoothness of it!
Any theories on this?


#18

And here is the low poly wire. I still have almost nother 1000 polys left to use so I may make a man in the cockpit or something.


#19

As this is supposed to be super sleek and sexy I am just wondering what people are planning to do about texturing and normal mapping and stuff? I could just bake the reflections and all that straightonto the model but would that be considered cheating? I can’t really think of a bump map that would not take away from the smoothness of it!
Any theories on this?

well i geuss your not too offay with game art, (feel free to slap me in tha face with a wet kipper if you are :slight_smile: but textures are used to add details like panel seams, rivets etc, which would be to small to model. also normal maps can be used to make low poly models have the surface appearance of high poly. for this you will need to model a high poly and a low poly and projection bake from one to another.

there are alot of tutorials about to do this.


#20

You are entirely correct that I am not AT ALL offay with Game Art , which is partly why I am doing this Challenge - to learn more.

But thanks for the tips. I will have to make this very simple for myself!!