Name: Djampa
Genre: RTS Next Gen
Concept: BS108 Shatter Hawk - Ukraine Air Striking Unit
Year 2044 - Ukranian Air Force.
The Shatter Hawk is aimed to shatter bunkers and other heavy armored buildings.
Must be fast and manouverable to strike and return swiftly.
Engines : 2 high power jet turbines with special coated armor.
Lift : Controlled air diffusion system connected to the main engines.
Weapons: Two aerodynamic pods - carring HVRs (hyper velocity rockets) mixed incendiary and high explosive load.
Optional load: Two short range AAs for air deffense - wing tip.
Armor: Super Shiny Armor cover, inner nextgen EVA and altered Titanium plates.
Sits: One.
UGAC - Super Shiny and Sexy Vehicle - Djampa
Since I never did anything aimming games industry I took this as an oportunity to learn it.
I am currently under a heavy 3D work at my CG Short Movie, so it makes this task a real challenge to me.
I ask for C&C here so I can learn as best as possible.
Following images were done with Sketchbook Pro very rough and fast, guidelines erased, pencil 2B and airbrush only.
All process from sketch to low polygon model base took 1h and 40mins straight.
Shatter Hawk concept as it´s name implies was inspired on a Hawk at the moment of it´s attack with the claws open and diving to the victim.
It has vertical Take off and Landing.
Thanks for this oportunity to learn.

Perspective from bottom view.

Perspective Top back

Front reference for 3D Model

Side reference for 3D Model

Top reference for 3D Model
The high poly preview still in progress for normal mapping.
Just a preview, no shadders and still missing a lot of dets:

Hey.
Nice looking model. Glad to see someone else here using XSI
How are the normal Maps working out for you?
Any Updates? Still have a little over a day.
He’s not the only XSI user here
I am as well… And I beleive Zen (Nic) is too (he ‘introduced’ me to XSI in the first place. I never looked back
)
I like the start you have, DJampa… We don’t see many Jets here, thats for sure!
Can’t wait to see it textured.
Cheers,
NRG
Thanks Daren and Norman for the comments.
It took to long to someone post here so I didn´t know if I was on the right path or not.
Since I am under a huge pressure on my 3D Short, I didn´t have much time to work this around.
Normal maps didn´t work so easy, I have to take more time to work on them.
Well today is the finishing day, but I have to thank a lot UGAC team, I learned a lot from it, since was my interest to learn something about game pipeline it did motivated me and I got clear picture of how to build a 3D model for games.
I will sure finish it but won´t submit it to the challenge.
Thanks once more, best regards,
Cant wait to see this textured. 
Dont worry to much about not being able to enter the submissions thread… After all, the true purpose of this challenge is to expand your portfolio…
I am working on something so that the people not able to finish will get some credit (page views) when (or if) they decide to continue their vehicle after the challenge in the WIP forum…
Good idea Daren! Will encourage others who haven’t already finished (like myself) to finish their models. I think this idea should be carried out to all future Unofficial Game Art Challenges! ![]()
*Edit - Mabey the thread can have a cool title such as ‘AfterMath-Super Shiny and Sexy Vehicle Challenge’ or something to that effect. Just a thought. -end edit *
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