UGAC – Moving Juggernaut Vehicle Level - Rules


#181

So what does the “n” stand for?


#182

the n: nowayicantbelieveyoucalledmeoutonthattypo


#183

Sunday. :bounce:

To somnambulance;
lol, nice image. Ironic hu?


#184

what is ironic? you lost me boss.


#185

someones been handing out the silly pills in this thread, whos got them… iw ant one . me too. go on…

is this like the part of the playground where all the naughty kids hang out,


#186

I think they’re getting restless…they need a challenge to keep there minds occupied :slight_smile:


#187

Idle hands are the devils play toy


#188

what is going on with the challenges these days. things have really gone to pot round here recently. when i was a nipper these here threads were all feilds you know.


#189

is the new challenge rescheduled,


#190

Why do you say that?


#191

i know people have things to do, so i’m not here to yell about the next challenge. i take it as “when the next challenge starts, that is when it starts”

ANYWAYS, i think over the next challenge we should setup 2 more future challenges. use these as bumpers encase people get busy with their real work. just an idea.


#192

Best idea I have heard all day!

Next challenge will start when I get back home and make an front page plug icon. Though I got it approved by Roberto last night.
:thumbsup:


#193

here is a unofficial mini-kole [UMK] challenge to keep us busy until things start up…

guess what word i’m thinking of, and its not cat.

first person to guess it WINS!


#194

Dog :wink:

So is the challenge starting today? Looking forward to it…:bounce:


#195

The challenge will be up today.
I was waiting for Neil’s arrival on the spec, since the texture requirement is going to be handled differently this time
But, as it seems, Neil is swamped. How about yall take a look.
http://www.webfilehost.com/?mode=viewupload&id=6966957

Also. Toss in Ideas for future challenges, and I will make wrights ups for them

I will use them as buffers incase this happens again.


#196

looks awesome to me

one thing tough, the title “Moving Juggernaut Vehicle Level” at page 3 should be different from last challenege I think, the reason I say that is because it may confuse people with the prevoius challenege, maybe like the subheading of the booklet
“UGAC - Handheld environment - xxx”
just a suggestion

However, this may be useful for future challenges:

http://darkwatcher.psxfanatics.com/console/details/ps2.htm
link was posten at IGDA.org

nice job on the presentation


#197

Woops. Thanks for finding that.
Also. Thanks for the link. It will come in handy. I am putting together an quick PDF (after this challenge gets started) that list the specs of each console (home, and handheld) and what to shoot for when making various objects on that platform…

Challenge will start this afternoon as soon as I can find Roberto.
:wink:

[Edit] My PM was full. Found him, and challenge is being set up.
[Edit 2] New Challenge is up and running. Thanks for everyone’s patience. Good luck!
:beer:


#198

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