Juggernaut Vehicle Level

[b][color=white]Building an Moving Game Level[/b][/color]
[b][color=white][font=Verdana][/b]Imagine a vehicle so big and powerful that makes your spine shiver as you feel it rumble on approach. From the airships in Final Fantasy to the Mobile Fortress in Appleseed, it is now your chance to create and show us your imaginary mechanical monster in a game environment setting.[/font][/color]
[color=white][font=Verdana]You are to create a land, sea, air or space vehicle that the player is to explore. Examples: On the assault map Convoy in UT2004, the main mesh of the level does not move, it only appears to be moving. The "Scarab" in Halo 2 is animated and moves through the level. You must include at least some exterior and some interior to your Juggernaut, it cannot be all exterrior or all interrior. There are no game genre restrictions.
Your vehicle does not need to be animated, and perform motion, but has to appear to be capable of moving. No crashed Juggernauts! This is a vehicle that will be[color=white] boarded by the player andexplored by the player but not controlled by the player. Once the player boards, they are in for a ride.
[/color][b]Some examples of this would be:[/b]
[img]http://img507.imageshack.us/img507/4233/gameexamples5ab.jpg[/img]
[img]http://img525.imageshack.us/img525/197/limits4nf.jpg[/img]
[b]Threads:[/b]
Please follow this format when creating your entry thread.
GAC - Juggernaut Vehicle - (your CGTalk name)
[i][b]example:[/b][/i]
[i]GAC Juggernaut Vehicle DevilHacker [/i]
[b]Submissions:[/b]
Posting guidelines will be in the submission thread. This thread will be up shortly after the beginning of the challenge. So if you finish your project early, you can post it before the final week of the competition. Finished models only, DO NOT post WIP in the submission thread!
[b]Competition ends [/b][b]Midnight[/b][b] PST January 10th[/b]
[font=Times New Roman]Special Thanks to the community for their ideas and support;[/font]
[font=Times New Roman]and a special thanks to Bazooka Tooth for his continued support, and his great FrontPage plug image.[/font]
[b]Good luck![/b]
[b][i]-Daren Loney[/i][/b]
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[color=Lime][EDIT #1]
[/color]The Unofficial Game Art Challenge (UGAC) has been extended for one week, making the deadline January 16th 2006.
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[color=Lime][EDIT #2]
[/color]The Submissions thread is now up. [LINK]
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[font=Times New Roman][color=white][b]For more detailed information;[/b]
[b]View this challenges PDF Rule Book.[/b]
[[img]http://img527.imageshack.us/img527/4412/rulebookall5oo.jpg[/img]](http://atlas.walagata.com/w/dloney/UGAC_Rules_final.pdf)[/font][/color]

