awesome crits all, thank you for the feedback.
i’m toying with some ideas on some extra detail and rearranging some things maybe (i may actually try that jacob’s ladder idea, though what i have in mind isn’t all that big… i do want the focus to go to the tesla coil bulb on the backpack) … i’ve added more detail to the weapon (it looks a lot smoother at this point) so that i can get the lowpoly base ready for when i start the high poly for the normal map. barring time constraints, i may forgo the normal map for the final deadline (depending on where i am and how much time i have available to me)
sadly, however, i’ve been working recently (well, not sadly really since i won’t have to rely on savings to live now :P) so my progress hasn’t been as quick as i would like it to be.
i’ll definately be back in the swing of things… trying to make at least a few hours a day to this. i don’t want to promise that i’ll have it done by the due date to the level that i want it but i’m still going to finish it (some interesting rigging solutions are coming to mind for some of the parts)
again, thank you for the comments, they are appreciated and knowing that some people are following this thread makes me want to keep gong even more so
gotta keep y’all satisfied, eh? chuckles
Progress picture (not much aside from refining the face and the weapon)
