UGAC-Megaman-theargylekid


#41

Nice concept and model. Everything looks pretty good but I’m also not liking her make up too much. It just seems like too much pink, looks weird when the top of her hair is also heavily pink. My suggestion would be to flip where the pink is in the hair (color her ends instead) or change her make up, give her some nice contrasting colors to her eyelids and/or lips.


#42

Yeah I see what you mean about the makeup/hair thing. I actually tried flipping the hair already and I just didn’t like it as much as this way. I’ll try changing her makeup around. Either removing some blush or changing her makeup altogether. Thanks for the crit I couldn’t quite pinpoint what I felt was wrong.


#43

Man youa re really talented and clearly have a lot of experiance here but it doent fit with the art style at all. You might try and redo some of the perportions, get her a little close to 3 heads tall and then make the textures a little more cartoony. One of the greatest things about Mega Man is that the series is cartoony. I’m not saying the model, textures, or normal maps are bad by any means. I just think you should play with the style some. :slight_smile:


#44

Awesome model, totally something you would see like in a Triple X version of megaman or something.

Is it possible to see a screeny of your unwrap sometime?

also I agree about the overtone makeup, gotta lighten it up a bit.You hand painted your metal or used a actual texture if I may also ask?


#45

Thanks for the comments guys!

Kid: yeah I know its not exactly mega man style, and if you look back we’ve been through that, but I really dug the character and I’m glad I did it.

Sef: Thanks. I’ll post textures asap. I used a piece of real metal to create the bumpiness in the normals. The texture is just a solid color with a desaturated version of the normal map overlaid. Then I just went back and darken the cracks and defined the edges using mostly inner and outer glows.

Here’s what I did today. I kinda gothed her out and I actually like this better.

Whoa!


#46

I like the model regardless of it not being too megamen style. Gothed out lol Keep at it looking forward to the final.


#47

Thanks Ro. That’s kinda what it came down to for me. I really like how this model turned out regardless of the competition. Keep the feedback coming, its helpful even if I don’t get to make the changes, just to keep in mind for future models.


#48

Really coming along this one, great piece :slight_smile:


#49

Hey, just thought I’d throw up an updated render. This is the final deal, pretty much. I’ve already moved on to a new model. I had a great time with this comp. Here’s a beauty render to keep things interesting.


#50

that is your best render. the charecter looks awsome. i just feal that its not a megaman charecter. not tryin to be a jerk but megamen are smooth and robot like. almost anime but not. you did an awsome job on this charecter though and its a good for a demo real. and mabey a prey charecter for the xbox360.


#51

i rarely post on here but i had to this time, you did a pretty great job all around(concept, model, normal map, and texture)


#52

havoc girl is really a great concept and it is modeled really well. you might have some competition with missile and garbage concepts. Good Luck.:slight_smile:


#53

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