I hate normal maps with a vengence!
HATE them. They don’t work nearly as well as great textures and smart poly use does.
I havn’t seen too much good normal mapping done…
I hate normal maps with a vengence!
HATE them. They don’t work nearly as well as great textures and smart poly use does.
I havn’t seen too much good normal mapping done…
May I direct you to http://www.gearsofwar.com/
I will agree there are more shitty normal maps floating around than good ones, but… yea… Normal Maps good… learn to use them!
What up all. Figured I’d throw up my progress so far. Just some quick screen grabs. Getting her basic proportions down and what not. Still a little ways to go, but should be finished up soon.

Ooooo, nice. If this is the “game” version the face may have too many tri’s but, we shall see. Great job so far.
Well, we have an 8k poly limit and normal maps, and I’m not really even close to 8k yet. So, I figure I can spend a few more polys on the face. It’s easy enough to go back and remove them if it becomes an issue.
wow, really nice stuff there! it’s looking really sweet!
can’t wait to see it as it comes along
Another update! Pretty much finished her aside from a few details. Zbrushing the hell out of her as we speak. Should have some normal maps up soon, but for now enjoy.

hey that looks fantastic, it really is a great concept. keep going and post more.
good luck=)
So here’s another update. Got a lot of the base normal maps done, obviously the checker parts are still to come. Probly going to keep the textures somewhat toony.
Lookin’ Ace!
Are the vent/flaps on the legs and arms supposed to be angular? If they aren’t you might want to add a few more polys to them, they look rather edgy at the moment.
looks awesome so far looking forward to this.
One thing you can do to add details and such for some surface detail is to add a overlayed normal map in photoshop. Even a slight noise converted into normal and placed onto the normal can help on the surface detail. I just hate to see normal maps kind of flat where you have no real detail even though this is mostly metal etc.
Ghostscape: Yeah that was pretty much the shape I was going for, they were supposed to be like plates or something, but I’ll see about messing with them.
Ro: That’d be why I said “base normal maps.” They aren’t finished, this is just the main details.
What up guys,
Here’s some new screen grabs. There’s no lights or anything yet. Crits are welcome, but I can’t promise a whole lot of change from here on since I’m not going to have as much downtime at work. Here ya go.


the model and texture looks sweet but the only grip i have is tht she got to much makeup on her face man lol
The normals on her hips looks odd to me; they look more like weird wrinkles than believable pelvic surface geometry. I know you mentioned (twice, has it been?) that these are unfinished normal maps, so, just something to think about when you’re refining, if you didn’t plan on it already.
I can kinda see what you mean chumble. I may try and get around to fixing it but I’m pretty happy with it. The normals are pretty much done at this point. It’s a toony character so I’m not going to go over the top with normal detail. I gave here some surface noise in the normal map to make her look more plasticy. This is pretty much the final peice minus a few touch ups and a nicely lit render. Still, crits are appreciated and I’ll do what I can.