UGAC - Megaman - Submissions


#1

Please post your work below in the following format:
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General Information [color=white]- Include Your name, along with the final tech specs, and a Link to your WIP thread.
[/color]Name of Character and Description - IE, Fire Man, carries a giant flamethrower, etc.
Concept sketch - show us what you are thinking before modeling
Texture plates - show all of the texture files (if you wish, place an non-obtrusive watermark) Feel free to scale down your texture.
Final render - Four+ final 1024x768 JPGs - show the character from 4 different views -include the title of your thread on these JPGs. Please make at least one of the four images [color=deepskyblue]with a solid wireframe showing the whole model, and the others rendered out without a wireframe, as it would be seen in the game engine. Use additional images if you need, but make that you have at least one wireframe.
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JUDGES:
If you have volunteered for Judging, please use the format from past UGAC’s to determine this challenges’ outstanding entries. Basically this means you choose the top three, and award 3, 2, and 1 points to the 1st, 2nd, 3rd place, and provide comments explaining why you chose them. Additional critique and commentary on the other entries is extremely valued but not required.

  [color=cyan]-[/color]If you would like to volunteer please [b]E-Mail [/b]me @ [email="http://forums.cgsociety.org/mpc2613@rit.edu"]mpc2613@rit.edu[/email] or [b]PM[/b] me (Ghostscape).
[color=cyan]We Currently need judges! Judging is easy and doesn't take much time, but your feedback and opinions are important to us! Please contact me[/color]
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   [b]Deadline:[/b]
   [color=white][i]Try[/i] to get your entries posted [i]before[/i] or [i]on[/i] [b]Sunday, October 15th, at Midnight, PST[/b] (Entries will not be accepted after 11:59PM, Pacific Standard Time); as judging will begin soon afterwards

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 Please[b] do not comment[/b] about other entries [b]posted[/b],until all judging is complete and the “ok” is given

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#2

Name: Scott Broad
Tech Specs: 7962 triangles
WIP Thread: http://forums.cgsociety.org/showthread.php?t=406297

Description: “Missile Man” - Fires a barrage of missiles from his twin shoulder missile launchers. He locks onto MegaMan with his laser targeting system located on his chest. The warheads are not deadly accurate, however they do cover a substantial area making them deadly none the less.

Concept Sketch:

Texture Plates:

Final Renders:


#3

Name: Ryan Verne
Tech Specs: 5664 Triangles
W.I.P. Thread: http://forums.cgsociety.org/showthread.php?t=405263&page=1&pp=15

Description: “Havoc Girl” - As deadly as she is sexy, Havoc Girl posseses the Catastrophe Cannon. This weapon fires a slow moving energy nuke that explodes on impact causing considerable splash damage. While Megaman may find it easy to avoid the initial blast, dodging the energy spray will prove to be much more challenging.

Concept:

Textures:

Renders:




#4

Tommy Vogt
Triangles: 6270
Color Map: 2 : 1024x1024

Wip Thread:

Gumball Man: Tons of Gumballs all over the place! Gumball Man’s main attack is to jump up in the air and land on his enemies, when he lands gumballs spill out everywhere making it difficult to walk. However, his heavy weight and large size renders this attack on him pointless. It is best to use Sweeperman’s “sweeping blast” to defeat Gumball Man.

Concept Sketches: http://forums.cgsociety.org/showthread.php?t=412128

Textures:

Wireframe Views:

Renders:


#5

Name: Remi Crespo
AKA Mega Remi

Tech Specs: 5034 triangles

WIP Thread: http://forums.cgsociety.org/showthread.php?t=403140

Description: Scratch man was a robot dr.wiley made to be a music airwave/ mass brainwashing bot.His stage would consist of a radio tower atmospher. And would incorporate music elements to the level. His boss zone would have spikes all around the area (the floor ceiling and walls)His Ability is called “Scratch Attack” Which he would use his turn table chest piece and ROTATE the stage on you. Not the gravity, but the actual stage would turn.His power ability would be “Scratch attack” in which the stage can be fliped in a 90 degree angle each time when used, in which the stages could become more tricker for level layout and secret factors and puzzle design.

Concept Sketch:

Texture Sheet-

1=1024X1024 (Face)
2= 512X512 (body)

Wire Frame-

Beauty Renders-


#6

[color=black]

[color=white][font=Verdana]Name: Joshua Gutierrez (Mashinboo – Boo Patrol)
Tech Specs: 7961 triangles
WIP Thread: http://forums.cgsociety.org/forumdisplay.php?f=127

                           UGAC – Megaman - Boo patrol   mashinboo

Description:

  • Garbage Man
    Willy’s failed attempt to produce a cheap mass production droid designed to destroy MegaMan. The plans for Garbage Man never reached version2 due to his limited capabilities. Willy kept him active because he’s cheap to manufacture and was good at what he was built for, collecting garbage code.

Seen as being the precursor to the larger droid design, Willy was never able to make Garbage Man smarter due to manufacturing cost; he made the mistake of installing an un-flash able firmware program chip to cut cost but it only allowed for one function command line, he programmed him to destroy MegaMan.

Garbage Man has a large garbage can like canon on his shoulder/back area, which allows him to perform his special move Trash Strike. If hit by this blast the droid will be infected with garbage code, that will corrupt his system ie: up is down, left up, shoot is jump, all general functions will be corrupted by the Trash Strike. Garbage man is slow, but makes up for it with brute strength allowing him throw large chunks of garbage at you.

Concept Drawings

Texture Maps

Wireframe View

Model Renders

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#7

Name: Kyle Chaves
Tech specs: 7994 triangles
WIP Thread: http://forums.cgsociety.org/showthread.php?t=408095

Description: Hockey man is the combination of Dr. wiley and his fasination w/ hockey. He uses his puck cannon on his right arm to destroy his opponents, his blocker acts as a selection computer so he can choose whether he wants exploding pucks or anyhting he needs in a situation. he has a stick on his left arm which is for when he really cuts loose; the two on his back are decorative.

concepts:


#8

textures: color maps 1024x1024


#9

specular maps 1024x1024


#10

normal maps 1024x1024


#11

renders: wireframe


#12

renders final


#13

Name: chumble_spuzz
Technical Specs: 7923 triangles, cell shaded.
WIP thread: http://forums.cgsociety.org/showthread.php?t=402876

BoilerMan:
Shotgun Steam: Medium-range blast of superheated steam that can melt lesser robots to a creamy molten puddle–MegaMan included.
Vapor Discharge: Close-quarters defense manuver surrounds BoilerMan in a thick superheated vapor–don’t get too close! Also, he might charge at you or something cheap like that.

Concept:

Wireframe:

Renders:


#14

[color=black][color=white][font=Verdana]Name: Josh Winn
Tech Specs: 5704 triangles
WIP Thread: http://forums.cgsociety.org/showthread.php?t=408972
Pork Man Abilities:
Super Mud- The floor turns into mud for a short period of time. Megaman will still be able to jump, but it will take longer for the jump to occur after the button is pressed. The player will have to overcome the delay in avoiding Pork Man while he charges across the screen with his squeeler attack.
EMP Snort- megaman goes flying across the screen and his gun is unusable for several seconds
Sausage Whip - Pork man has a metal chain, with cylindrical links painted like sausages. It has a fairly long reach and heavily damages megaman, but can be avoided.

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concept

wires

textures

Render:


#15

Name= Indavisual
Tech Specs= 7972
WIP= http://forums.cgsociety.org/showthread.php?t=414914

Description: His name is Voodoo Man. He uses black magic and voodoo to destroy Mega Man.

Pose:

Concept:

Wire:

Textures:



#16

Submissions are now closed!

I’m impressed with the submissions!

Judges can begin posting now. Again I ask that everyone keep their comments out of this thread if you aren’t a judge until the final verdict is in. Feel free to use the WIP threads if you have something you’d like to say.


#17

okay this is my first time judging so bear with me…this was definatley a tough competion but for me these are my pics:Third Place:1 point
Boiler Man: The reason is that it is a great idea and concept. This character fits perfectly into the mega man universe. The modeling was really good. The texture though kinda threw me off a little bit. The cell shading might not have been the best idea to go with this comp…but it turned out great.

Second Place:2 points
Missile Man: I really liked this peice. It was modeled very well and the texturing was good too. I think it looked a little too shiny though to be a boss. Most of the bosses wernt exactly neat and shiny. Dont get me wrong it looks great and good job.

First Place:3
Garbage Man: This one takes my top because i thought the concept and modeling came out great. Everything falls into the theme of garbage form his head that looks like a trash man heads to the giant trash can on his shoulder. The texturing was great as well, it all was able to flow together nicely.

Well those are my picks great job everybody. Cant wait to see what the next comp will be. Oh and man was this tough to judge…lol


#18

Third Place/1pt - Garbage Man
Great idea and concept. I like the trash can canon and you stuck close to your original concept sketches. The textures are a bit to busy for me [for a Mega Man character] and work in some areas [face/head] but seemed stretched in other areas [lower legs]. Good use of polys and looks like a really clean mesh. Over all, a great character, but he feels like he fits in a Ratchet and Clank game more then a Mega Man game.

  [u][b]Second Place/2pts - Missile Man[/b][/u]

Love the concept picture [link] and how it shows that “evil” pose that is right out of a Mega Man game. And I like how you re-created it in 3D once you were done [link]. Nice texture layout and very clean, good use of the area. I like the glowing on the character and the over-sized fore arms and lower legs [very Mega Man’ish]. I would of held back on the overall bump on the character. Most Mega Man characters have a very smooth metal-like appearance. I also would of made his head to look more like a missile or give him a giant scope/hud over his eyes or visor. Something else that screams “I am Missile Man” since most characters are way over blown and almost funny to a point. Love the hands! When a Mega Man does reach the next gen systems, they need working hands like these that show characters holding on to things and used for expressions. I also would have left the missiles out of the canons and left them as empty holes that explode with a missile and particle effect once in the game. While you might be responsible to model the character and maybe one missile, the game programmers are responsible for having the missiles launch and track the opponent.

[u][b]First Place/3pts – Boiler Man[/b][/u]

This just screams Mega Man. First off, the concept is outrageous, so it works in the Mega Man universe. The fact he uses steam is great since so many of Mega Man’s villains use snow, fire, leaves, and or any natural elements to attack is another reason this works so well. Love the cell shaded effect and colors; my guess is that the next Mega Man game on a next gen system would be a cell shaded game, so this fits right in. I love his poses, again hitting the “evil” pose right out of the Mega Man games. I do think your mesh could have been a bit cleaner epically in the hand and leg areas.

I judged all entries with one major guideline in mind “Stylization will be your own, but keep in mind that this should fit into the Megaman world.” [link] Good job everyone, was hoping to see more entries [including my own] but sometimes real life likes to interrupt [damn you life!]. See you all in the next challenge!


#19

Hi All. Occationally I check different challenges here and there on cg talk. This is my take on the whole challenge based on RULES and REGULATIONS. Wile most of the works submitted felt more or less like they belong in the MegaMan universe, I kinda dissagree with the judges above. My judgment was based on:

  1. Style (must feel like it belongs)

  2. proper maps Col, spc, Norm.

  3. Next Gen Character.

  4. Overall appearence.


My pics are:


Third Place: Havoc Girl.

reason: While I felt like this character didn’t at all belong in the MegaMan universe, I do see some faint characteristics like the incredibly huge metal feet, the cannons for hands etc. Also this is only 1 of two fully completed pieces in this competition. I do however feel like if I was deciding who to stick into a next gen megaman title this would not pass. Don’t get me wrong, this is a very nice pro-looking piece, but the style is a big thing for me, and while some elements borderline the MegaMan, it doesn’t do it for me stylelistically. However, All the specs are there, all the maps are present, and a lot of work and thaught went into this character. My only crit here would be: It doesn’t feel 100% MegaMan. Everything else is great.

Second Place: Garbage Man.

This piece is great. Tons of work went into it. It does feel like a megaman character but I’m afraid it might have animation restrictions based on the way the pelvis was designed. Most of the maps were completed with the exception of specular which is not too bad. Over all this piece is cool. If I had to disclose one crit, it would be that this character is not bubbly enough for me. Other then that, super! congrats!

First Place: Missile Man

I feel that everything in the rules was adressed with this character. Its nice and round, looks like a MegaMan character. All the maps are there, feels like you could plug him in and play him. One thing I think it needs, is more details in the maps. Please don’t get me wrong its not a bad texture, but it needs way more then was done to it. Because This would potentially be next gen game, I feel this character would have to be more scarred, more dirty, less shiny. Other then that I think it comes closest to actually being a complete next gen game character of the MegaMan game series.


I would like to add that everyone did a fantastic job and a lot could be learned from this experience which hopefully is the whole point of these challenges.


#20

Guys i do apologize I had some personal things come up and I haven’t been able to get to a computer for a couple of days.
Scottimation Wins the contest with 7 points!

Mashinboo takes second with 6 points!
Chumble-Spuzz takes third with 4 points!

Congratulations to everyone who participated, you all did great! We had a very nice turnout and a lot of high quality entries. A big thank you to our judges as well.

Scottimation, you’ve earned the exciting honor of coming up with the theme and specs for our next UGAC.

Also, if anyone else is interested in taking over handling the UGAC, please let me know, either through PM or in the thread. I’m finding myself increasingly unable to put the effort into this that it needs to succeed.