UGAC - Megaman - Paleraven06


#1

Hey guys, my Megaman villian is “Gear Man.” My original idea was that it would be cool to have a character with some really giant gears that would somehow drive the attacks. I’ve gone through several revisions, and the concept I’ve chosen is to have the gears wind up and power a turbine in Gear Man’s chest. This turbine will act as a generator and produce electric-based attacks. Here’s some design sketches I’ve put together (very quickly mind you).


Upper Left: the primary design sketch I’m using to create the 3D model.

Upper Right: some finer details on the head and the gear.

Lower Left: the four attacks I was envisioning Gear Man to have.

  1. First Gear - stronger or electrified punches
  2. Second Gear - an attack using electricity to propel along the ground (think monorail)
  3. Third Gear - a ranged attack with a focused burst of electricity
  4. Forth Gear - an attack that blasts out in a certain radius

Lower Right: a little more of an action pose than the primary sketch.

A note on the attacks… the numbers 1 through 4 will be used to name the attacks and also to rank their attack power. Before using the special attacks, Gear Man will have to crank his gears and store up some electricity. The longer the charge the higher the gear he will be in and the corresponding attacks will be more powerful. For example, if he only charges for a short time he could do a “First Gear” attack. If he charged for a little longer he could get a “Second Gear” attack, and so on. I’m still working out the details on how you will visually be able to tell which attack pattern he is in, and my idea right now is to have the circular regions on the arms/legs/shoulders light up with a bright glow. So for “First Gear” which charges up his arms, the panels on his forearms would light up. “Second Gear” would light up his legs. “Third Gear” would light up his shoulders and forearms. “Forth Gear” would be a bright ass glow all around so you could see it coming for miles.

I planned on breaking in my new graphics tablet on this, but it got tied up at UPS over the weekend. Gaarrr! :scream: I’ll update when I have the mesh done or some color schemes laid out.

I welcome any C&C on the concept, design, attacks, etc.


#2

i hate to say it, but i think there is already a gear man… mabye im thinking of metal man, ill have to look


#3

yeah it is metal man im thinking of, but he throws gears as his weapon.


#4

I just looked up some pics of him and without even knowing it my design ended up similar to Metal Man. However, I think there are enough differences between Gear Man and Metal Man, especially in the attacks. And besides, pretty much all the Mega Man villians look similar… so I doubt I’ll be stepping on anyone’s toes that haven’t been stepped on before. :smiley:


#5

Metal Man jumped up and down throwing buzzsaws. Seriously, play megaman 2, even the sound effect was of a buzzasaw. And the attack was effective against Wood Man. A Buzz Saw is a threat to wood, whereas a cog… well, isn’t.


#6

sorry to have offended you ruinedmessiah, i havent played mega man 2 since 1990. but looking more closely at the 20 by 30 pixel pic of metal man on the link supplied by cg talk, it does look more like saws.

but i ask you this… would a cog, which was spinning like a saw blade, not cut through wood? furthermore, would it not make a sound of a sawblade if it was spinning in the place of the sawblade?

paleraven:
im not saying its a bad design, in fact i like the design very much, it just reminded me of metal man is all. i look forward to seeing what you do with him!


#7

I guess I did come across as a dick there. Sorry.

But to answer your question, not really. Buzz Saws are designed to chip away on a given surface added to a much higher spedd of rotation than a cog could ever be designed to handle (seriously, talk about breakdown). A cogs surface or “divets” is based upon not chipping away but guiding another object. One of two things would happen with a high speed cog spinning when it hits a surface. Either the impact would go a far way to completely destroying the the object guiding the cog or the impact would completely destroy the cog itself.


#8

So to beat him you throw a wrench at him!..strange thats my weakness as well…among others.


#9

And here I was thinking you could just M Bust his nutsack out. Ironically enough, this works against all Megaman characters… except Roll.


#10

If Gear Man can dodge a wrench, he can dodge a ball… of plasma! LoL


#11

groovy design! this looks like it’ll be some Real fun to rig (if you decide to rig it for animating all the parts you’re describe that move)


#12

Rolling right along (good thing I didn’t have anything to do this weekend) I finished blocking out my character in 3D. I think the mesh is pretty close to what I was shooting for. He’s only at 6500 tris right now so I’ve got plenty of room to work with, and if i really tried I could probably knock that count down by 500-1000 so I’m not worried about poly count at all. I’m planning to have a lot of the details in the texture and bump map, so I imagine this will be pretty close to the final count.

Here’s some pics of the shaded mesh and outline. If anyone wants to see wireframes let me know, but I figured that since it’s still early WIP there’s not too much need for them right now.


#13

How about making those kneepads into gear shapes aswell?


#14

I think you could fit a couple of more gears in there :smiley:

Instead of the fan in the middle, you could have a window/hole showing off clockwork innards, and you could put gear teeth around the shoulder pads (not making them proper gears but covering him with more teeth) and repeat that elsewhere as well.

Those are just suggestions, though, and he is looking really nice with a very strong silohouette!


#15

I’m diggin’ the idea of replicating the gears in the design a little more. I mean, he is Gear Man after all. Haha. If I incoporate them into the arms/shoulders/legs they could be another indicator that an attack from that body part is coming. So in addition to the glowing panels, the gears on that limb would spin. And if I work a little with it, I bet I could get the glow to gradually increase as the gear spins faster. That would be a nice little effect I think.


#16

Yup more gears for gear man, got any ideas on what his color scheme might be?


#17

Well, I was gonna sketch out some color schemes over the weekend, but I couldn’t get my graphics tablet until today (Wacom 6"x8" Intous). And since I’m a first-time tablet user, it’ll prolly take me a few days to get comfortable with it.

Just off the top of my hear though, a yellow/dark blue/dark grey color scheme seems pretty fitting. Grey and black for the gears and yellow and blue for electric parts. That’s pretty standard though, and I’d like to try some unusual colors as well.


#18

When I saw your first sketch, I thought: green.

Just my two cents. :thumbsup:


#19

Oh yes definately more gears for gear man… like in the shoulders. They are big and round i am sure that you could fit some gears in somehow.

And also maybe the wrist protectors. that is pretty generic but it would look pretty cool.

One more thing that just looks weird… COOL… but weird is the gear that sticks from his shoulder. I [repeat] I think that it would look much better if the gear were moved down more into his midsection and it curved up around his shoulders rather than stick out of his shoulders and it would look more like they were used for something if they were more certralized… just a thought.

looks good though.


#20

I’ll see what happens with the balance of the character when I throw a bunch of gears all over his body. I’ll try some different placements of the big gears after that.

Thanks for the great C&C everyone!

On another note, I just recieved my graphics tabby today so I’ll most likely be messing around with that for awhile. If anyone can point me to some good speed painting tutorials or even better some character painting ones that would be sweet. I basically need to figure out which brushes/settings work the best and how to use 'em.