Best art program Evar!!
UGAC - Megaman - chumble spuzz
great design! I really like it. Looks like something you’d see in megaman! good choice with the vent for his mouth i liked it that way better!
Alright, finally an update! I’ve still been working on the boots, trying to refine them to match the “old school stylee,” if I may. Here’s what I’ve got, at about 600 tris:

I’m finally making some significant progress with the model! All that’s left is the rest of the arms and the eyes! I’m really happy with the way the shoulders are looking/working. I wasn’t sure at all if I could pull it off in this style, but I’m glad to report that I surprised myself. ![]()
I really want to post a wireframe, but all of a sudden my PrintScreen button refuses to copy an image of the screen to my clipboard (or something. I don’t really know). Any gurus out there with ideas on what’s wrong? Even MS Paint is griping about “errors getting the clipboard data”…
Anyway, here’s how he’s looking thus far (C&C welcome, as always!):

I’m finding that I’m coming in so far under budget, I could afford to smooth out those (surprisingly) jagged shoulders! I might even be able to smooth the shoulder sockets as well…but we’ll see. They’re not terribly high-priority at the moment; I still have the hand left to do, which will probably eat up a good 500-or-so tris, not to mention the furnace door on his back that I’ve been completely neglecting thus far, and I’ve got to finish attaching that lump on his arm, and make the cannon valve, and bevel the muzzle…but it’s bedtime. :shrug:
Real quick, before I adjourn to the pillow:

Wow thats awesome! His left arm cannon seems a bit too big but its not really a problem and looks good (though the arms look like they might be kinda long, but you might have done that intentionally). Its just comparing his hands to his feet they seem kinda off. His feet look kinda small for a robot as tall as him. Or maybe cause its 5am and sleepy. hehe
And Smooth what out, it all looks smooth Oo lol I can’t wait to see this fully textured and done. Really good job on it man 
Thanks, Neo! I’m following the blockout I posted on the last page, where his arms just about touch the ground when relaxed. While that might be too long, it looked okay in the block out so I’m not worried; besides, I can always shrink them, if need be. And about the shoulders, my latest render is kinda blurry, but if you look closely :rolleyes: at the render at the top of the page you can see that the shoulders a bit jaggy (despite being a 12-sided circle!). Just seemed surprising to me; both that it wasn’t smooth-looking as the rest of him, and that I (seemed to) have enough polys left over to smooth it.
Okay, need to get to work. More to come tonight, hopefully. ![]()
Thanks for the comments, everyone! And now, I present:
An update! I’m almost done modeling! Here’s a screenshot! Sorry, I didn’t get a better view of the now-finished hand. I have to say, I surprised myself once again–I didn’t think I could do it this way at all. Even when I was working on it, up until I was about 80-90% done with it, I was thinking this just isn’t going to work. I’m gonna have to start over, I just know it. I’ll post a close-up pretty quick, here…Oh, and the wireframe screenshot I took at work. I still gotta figure out what’s wrong with my clipboard here at home.

Ladies and gentlemen, clocking in at a nail-biting 7961 triangles, I present to you the (finally) finished BoilerMan model! 
Now I just have to texture and rig it. In like five days. :rolleyes: At this point I’m strongly considering cell-shading.




Hey great job on the model! fits MM style perfectly
Now just get him textured and posed and you’re good to go!
I think your right in thinking of going the cell shaded way. In my opinion, it’s the only way to go for the mega man world because some of the characters are so silly that they would not fit in with detailed textures.
