UGAC - Megaman - chumble spuzz


#21

i’m diggin it man. really cool style that follows along great with the megaman world.


#22

man, this one is going really nice, i agree about the boots.


#23

So, I thought I’d post tonight and dissappoint you all by not sharing the latest render. :thumbsup:

Suffice to say that I’ve given BoilerMan a good tweaking, added the cannon valve, and made the boots…well, better, I hope. I’ll post a screenshot tomorrow, I swear! I actually would post a screenshot now, but Photobucket is down for emergency maintenence. :shrug:


#24

whenever you’re ready to share, i’m intersted in seeing how he’s coming along.


#25

Okay, I’m ready to share, now. :slight_smile:

So what do y’all think? Haven’t messed with the face much yet, but everything else has seen quite a bit of attention. I’m gonna post some boot sketches in a bit…


#26

And boot ideas. I think I’ve got somehting good going here…


#27

I like the design on the lower right the ones just above the last ones most,

I think the ribit designs fit it alot more


#28

Alrighty, here’s what I’ve been working on these past couple o’ days:

  High-poly boots.
  
  [img]http://i23.photobucket.com/albums/b397/chumble_spuzz/BoilerMan_HiRes1.jpg[/img]
  
  I'm wondering if this is the best route to take, considering that I have next to zero experience making normal maps, I'm still not sure how to actually make them work, and these are taking me quite a while to make, not to mention my model here is getting pretty mechanically complicated. I'm considering simplifying the design to match the early boss style, circa MegaMan 1 or 2. That would fix my ankle problem here--I'm trying to allow for all the movement real ankles have, but with a simple mechanical design that works correctly and still looks good--and I'm not exactly an engineer or a mechanic. With a simple design akin to the bosses in the early MM games, I'd only need to worry about vertex weights and topology, which is more what I'm used to anyway. And I would so dearly love to finish in time...

#29

well, for me a lot can be solved in bumps (we’re allowed bump yes?). Like the space bettween the fron foot and the ankle could be handled via bump/normal. Anyhoo, looks great! footwise for rigging? well, i’ve always assumed that the funny dome foot most megaman characters have are a flexible metal :slight_smile:


#30

Well, after much deliberation (and too much time away from the project) I’ve decided to simplify the design a la MegaMan 1 and 2. I think this will make my character much more “fun-looking,” and more importantly, easier to deal with for me, taking into consideration my lack of know-how in the areas of normal mapping, texturing and rendering, all of which gots to learn! (Almost got a hold on global illumination today :thumbsup: ).

But I have one major dillemma at the moment. The face. I have two ideas that I’m trying to choose between, and I need a second opinion! The issue:

Should the vent be above the eyes or below?

Now that I see it this way…I’m kinda leaning towards below…


#31

The meter looks more like a mouth to me, with a tongue sticking out :stuck_out_tongue: . I prefer above, but that’s only because the meter looks cool below.


#32

hey, thanx for advise about character, it sounds cool I’ll look into it. Boiler Man is cool, he steams when angry :). it might be cool if when angry he changes into like over drive mode and goes super fast or more powerful. just a thought. keep it up and good luck :slight_smile:


#33

Funny you should mention that. I have a somewhat similar idea that when he charges up (or gets mad or something like that) he’ll get start to glow red-orange, kinda like Wire Sponge from MegaMan X2. Hopefully I can get that to render right. :stuck_out_tongue:


#34

Definitely keep the vent for the mouth and the gauge on the forehead. That ‘angry robot with clenched teeth’ feeling is so much more evident that way. Also, design wise, it fits better having the guage on his head match his temperment.

Grrr im angry…redzone the gauge. Just so much cooler. It’s like that vein that pops out on your dad’s forhead…you know when to leave the room.


#35

Okay, I’m going with the mouth-grate idea. It just seems natural; I mean, he’ll be “exhaling” steam out of it frequently, so, you know…also, I wasn’t too keen on the idea of blowing steam directly into his eyes. I know he’s a robot, but still. That’s dangerous. Kids might see it and think it’s “cool.”

So, now, I’ve got some face plate mockups to choose bewteen later tonight/tomorrow, so I’ll post those here so it looks like I’m doing something. Pick your favorite! :thumbsup:

Man, I love my MS Paint!


#36

The third one from the right is pretty cool looking.


#37

i like the one before last, the drawings look sweet keep up the good work son


#38

i’m with swizzle, third one looks fine.


#39

I think the second from the left is good. it could be used in the power up idea “when my meter goes red, i get all steamed up”. that might work but its your choice.

Good Luck :slight_smile:


#40

Definitely loving this character … Absolutely loving it! No crits!