UGAC - Master Chamber - Wayne Adams


#1

Title: Lost Ravine
Description: A small ruin area set in a ravine like part of the woods, instead of utilizing walls and ceilings the majority of this area’s borders are comprised of large trees, which from a canopy of the scene. This area is an Acrobatic/puzzle room area with the player starting on one end, and advancing to the other. It’s primary shape is rectangular, it has a large gorge in the middle that drops into nothing, waterfalls, stone blocks and a few unnamed puzzle elements, it is designed for a third person adventure title.

Concept Art:
Will go here

3d Wips:
rough wip
http://www.wayneadams.net/stuffola/cgtalkcompo/wip1.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/wip003.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/wip004.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/wip005.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/wip006.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/wip2.jpg

Texture bases, and refinement of scene placement, and props.
http://www.wayneadams.net/stuffola/cgtalkcompo/templewip1.JPG

These have the leaves removed for a better birds eye view.
http://www.wayneadams.net/stuffola/cgtalkcompo/templewip2.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/templewip3.JPG

This is the scene un lit:
http://www.wayneadams.net/stuffola/cgtalkcompo/wipunlit.jpg


#2

Comments:Will go here :smiley:

Glad to see you joining up you’ve done some awesome stuff before!


#3

some updates above…feeling a little lazy scanning my pencil concepts…will try and get the courage tomorrow
for now heres some 3d wips.


#4

Nice layout, I cant wait to see what you do with that canopy. I always like outdoor scenes in the woods. They are usually really welcoming, yours already has a good feeling.


#5

more updates above before bed…peace out.


#6

more changes in latest link…it’s taking shape now.


#7

I like the basic forms so far. I can see this is going to be nice once it is done. keep at it.

What kind of textures are you going for? More stylized cartoon type textures?


#8

yeah, stylized. I’m trying to think of something other than, “Cartoony”. Trying to do something that will appeal to fans of this style, and at the same time, show off a semi next gen quality.


#9

I have tried to make cartoony levels but it is damn hard. I guess things that make next gen levels pop from what I have seen is the amount of alpha maps being rendered over each other and the special effects in general. So much more going in one scene. having nice bloom effects from the sky and light beams from the trees would really make this look fresh. With some nice soft fog.


#10

Sum mo updates above.


#11

Cool style! Looking forward to where you take this. Wouldn’t mind seeing a giant face carved into the walls.


#12

This is really starting to look awesome!

Also, it wouldn’t hurt to use inline images instead of just links, y’know :smiley:

I would break up the blockiness of the rock sticking out of the waterfall, right now it’s mostly looking like axis-aligned planes, and not very organic.


#13

I really like this style. can’t wait to see how you push this to near next gen quality.


#14

ok enough editing the top post…here are some updates.




#15

coming along, get rid of the straight line that your surrounding walls are creating on the top and make variances to your eco everything looks cloned right now. not a bad start with the base style textures but youmight want to break up those stones a bit more with irregular shapes.


#16

More updates…I’ve never worked with a lot of shaders before, so Im jumping a few hurdles here and there.
http://www.wayneadams.net/stuffola/cgtalkcompo/afterlightmap.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/afterlightmap2.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/afterlightmap3.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/afterlightmap4.jpg


#17

one more cause its a nice angle…
http://www.wayneadams.net/stuffola/cgtalkcompo/afterlightmap5.jpg


#18

Putting a lil more color in…still playing with palettes

http://www.wayneadams.net/stuffola/cgtalkcompo/refinement.jpg


#19

Hey guys, The shaders don’t run in max 8 on my machine very well…now I know that pixel and vertex shaders actually run really well with my video card, so I was wondering, if you guys were familiar with maybe a third party program or something that would aid in checking my shaders for proper use and correct visuals…

Thanks


#20

Last updates for the evening:
About the skybox…the rules say no modeling of the outside environment…to me a sky box fits but if this violates the rules I will remove it…skybox texture is not final at the moment as well.