Sorry for the late reply but I’ve just been having too much fun at work. Which coincidently makes me want to redo this stage with what I’ve learned there.
JuddWack - I’ll post the high rez later but as far as the beveling, as long as the mesh that you are projecting to has enough surface area to cover the high rez you should be fine. usually i’ll do my high rez, then make my low rez, unwrap the low rez, and if it’s to low rez and there are too many seams showing up on the normal I’ll rez up that low until it can project correctly all surfaces…then that normal fits in my original low rez.(hope that made sense!)
Shadow Spoon - yeah that upper window is the one i’m going to cover up. that should break up the lighting even more.
Wayne Adams - yeah I thought of modeling a weapon and doing the whole HUD, but I figured by that point best put it inside a game engine
as far as the tapestries they’re suppose to be hanging flags. The room will have a very old and fascist feel to it.
thanks guys for the comments!