Thanks requiem2d. I have time available again to dive into this.
yeah Sheppy, currently it is busy. I am feeling rather confident that I can pull it together with the remaining textures and I haven’t even started lighting yet.
well… time to get something done here. I’ll post progress later.
I think with the lighting you will do fine with those textures.
Are those side decos some kind of fountain that will go all the way down to the lower level? So I assume the lower level will have some nice water effect? Maybe some low water with a reflection and some more plants close to the water with a walk way leading to those floating platforms.
Edit: Lol nvm saw all the other shots with more detail you are doing that pretty much.
This looks very rpgish. Something you would see in FF or some other type. Looking forward to seeing the done shot of this wih the right lighting and fx this will look cool.
Wow, this is the first time I ever left a critique that somebody not only listened to it, but didn’t get offended. As I said before, looks phenominal. Can’t wait to see the end result.
I may end up dropping out of this competition (so far, only geometry is done… no rigging, lighting, or even texturing has been touched) and I move this weekend. I’ll still try to throw SOMETHING together. If for nothing else that to throw something besides my critiques up on cgtalk.
I suggest a combo of of a texture plane with a shader panner with a soft edge alpha and particles to make the water fountain look good. With also a specular map and and opacity.
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