Title: Chamber of Provenance
Genre: ~ Mythological
Type: FPS - DM or partial CTF Map
High above the stagnant water surrounding the dais, light bursts through the openings in stone structure to illuminate the chamber. Surrounded by overgrown vegetation the icon sits at the edge of a peer on the highest level. Hero must forge his path to the brow, retrieve the icon and escape.
Features:
Exotic lighting coming from windows in ceiling and top floor
Figureheads of those who constructed the Master Chamber rest at the top of the main pillars with hanging plants coming from their mouths.
Dark edges of the rim where the stairways and ramps can be found
lots of vegetation to hide behind
Pool of water surrounding the bottom entrance of the temple
collapsed edge of the temple to complicate the players exit path after they grab the icon.
Entry/Exit A - Main hallway which feeds into the outer walkway.
Entry/Exit B - parallel stairwells lead underneath the stage in the center of the floor leading to the caverns.
[level design]
[block out w/ basic values]
[concept art]
[final submission]

