That’s the whole point; they made it “no compression” to simulate the fact that video cards have to uncompress the textures, but nowadays apparently they can use DDS compressed formats within the card without decompressing. This would allow us to have some much nicer looking “chambers,” but we won’t know for sure until DevilHacker gets back to us. I’m going to start on mine using compression, and if it doesn’t work out, I’ll just use it as a portfolio piece.
UGAC- Master Chamber- Rules
So. Should this be made for a specific game engine? Or just a low-poly game looking modeling? I have some sweet ideas for interior but I’m not sure I completely understand what the rules are.
I am really sorry guys, I was going to start up this challenge because Devilhacker was really busy, for some reason I didn’t. In his absence the challenge has become disorganized and some unprofessional attitudes have popped up. It seems like things are moving completely in the wrong direction of where I was hoping it would go.
I am disregarding the specs stated in the rules because my priority is my portfolio. If the rules are not changed I will have to withdrawal from the challenge.
cold liquid: just game art specs, not for any specific game engine
I think everybody should use the same type of compressed images OR we set a higher limit for uncompressed bmps. (actually I think 10mb might be too low even for compressed textures.)
No response from Devilhacker yet? Maybe somnambulance, you could take over?
This is a great challenge, but we need an answer about the whole texture thing asap.
Yeah seriously DH is sort’ve dropping the ball on this one. I understand he’s got a lot on his plate right now so it would be good if someone took over. We still need DH to update the first post, though.
Perhaps the community can help. I go to this site daily to look at stuff. If I can help in anyway possible to get things going in the right direction I am here. DH has done a great job with the last contests and I would like this to keep going imo with no serious problems. So if you guys need help I am here.
Hope the best of luck with this 
Me and Somnambulance have been talking, and both he and I agree that the texture limit as it stands of 10 megs uncompressed is not enough to make a next-gen/current-gen piece worthy of someone’s portfolio.
As the ultimate goal of the UGAC is to provide practice and exposure to Game Artists, we feel that each contest should focus around a piece that would fit in someone’s portfolio. Previous contests, including the “portable environment” “Super Shiny Vehicle”, etc, have all resulted in portfolio pieces for people as well as practice with real world tasks.
Unfortunately, 10megs of uncompressed texture space results in less than 2048x2048 texture space. For comparison, UT2k7 is using 2048x2048 for character normal maps alone.
We were discussing it, and ultimately think that 4096x4096 worth of texture space, shared across diffuse, normal, specular, etc, provides a more realistic amount to work with. 4096x4096 (which comes out to 48 megs uncompressed RGBA, or 16megs DXT5 compressed RGBA) is the same as 16 1024x1024 textures, or 64 512x512s. This means you can easily utilize multiple maps for various materials to create realistic, next gen materials for your environment.
I’m going to make an updated rules thread and PM Equinoxx about it shortly, but wanted to get feedback from the community first.
edit: In fact I’m waiting until Saturday evening since there isn’t any feedback from anyone except Somn 
sounds like a plan…revolution is at hand 
we will need to post in every entry thread too so everyone know the specs (on the assumption some may not read the rules thread)
Cheers
Stefan
I know I didn’t, I was so thrilled with the idea, I forgot to read the rest of the rules thread. As seen , didnt called the entry thread by the rules
Sorry for that, I need advice on how to fix it?
It is all good. Things happen people. DH has done a great job and hope the best of luck with him with his job. So please do not blame him for this guys. He has been doing these great comps. Human misstakes etc.
Hellboy, dont sweat it, we all thought it was a good idea and supported it.
Freesmith, its not really a big deal, you can PM Equinoxx and ask him to help you with that. I like the shapes you are putting together in your WIP.
I dont think anyone is upset with DH, we knew he was busy…
Yeah what limited communication I’ve had with DH has basically boiled down to the fact that he is swamped with work, which is good for his wallet but not for his personal time.
Glad to see everyone is in support, I’m going to recreate the Rules Thread so I can update it as needed because right now most people are just going to read the original rules and get confused.
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
… or so I think…