UGAC- Master Chamber- Rules - Revised and Updated Please Read!


#21

I don’t know how to do it in Maya specifically, but if you can’t get it to work right, then just save it as a separate map to get it to work in Maya. This whole thing is on the honor policy and if you can’t get something to work in your piece of software and have to fake it by splitting the RGB from the A then it’s not that big a deal.


#22

Thanks, man. That’s probably what I’ll have to do.


#23

I have a question. I am currently in the process of conceptualising my interrior but I have to ask: Would I loose points if my interior was made of several separate rooms? Is there a prefference towards a single large space?

I’m not talking about tastes, such as that larger rooms/halls look more impressive in general, i’m just asking is it not too far outside of competition guidelines?

I ask this because you used the term “a single interior space” in the first post.


#24

Multiple rooms is fine, mine includes multiple rooms since I don’t have actual doors. Ideally though you want to keep the number of rooms low and not model an entire level.


#25

Just a couple days over 2 weeks left everybody!

Maybe the submission thread should go up soon?


#26

Despite my lack of updates, I am still working on mine. I hope to put something up either tonight or tomorrow night. I know I won’t have a chance in hell of winning but I digress.


#27

Ok i was thinking about texture resources atm and I was wondering.

I have my spec maps inside the color/diffuse map does this count as one texture? so on the grand scale of 4096x4096 this would only block out one space of lets say 512x512?

Just want to know this in the faq i got confused since you mentioned in one of the questions about the ability to have a alpha inside a texture because of RGBa.

since with this concept I will be able to make three more 1024x1024 textures and a bit more. But if this is not so I am well over and I guess ill have to use the diffuse/color maps as a spec map since that is possible also just not the best thing.


#28

If you’re using a grayscale spec map, which I’m assuming is the case, then count as the alpha channel for your diffuse.

Submission thread will be going up later today folks, we’ve got just about a week left!


#29

Thanks

So this means if I have a alpha channel in a diffuse map or a hight map in a normal as long as I have the alpha in that texture it is just counted as one texture? Just want to get it 100%.

Thanks again for you answear just want to get it clear. So if I need to change some bits ill do that on the final render and setup for my peice.


#30

Yes, if you have an alpha channel in an RGB texture you just count the space of the the RGBA texture. The whole texture space allotted in 4096x4096xRGBA, so you can have an alpha channel on every texture and use 4096x4096 texture space total.


#31

Thanks :slight_smile:

Added this below because my msg was too short to post :smiley:


#32

Is it possible to beg, plead, steal for an extra week? I’m in the middle of a move and while I can put something up by deadline, my stage is based more for animation so I’d like the extra time to try and snag a quick reel for the comp.


#33

I agree more time would be good for this comp. Some entrys that look really good are being delayed due to reallife things like entering school or work projects.

The only reason I was able to do a lot of the work on my entry is that I am on summer vacation from my school. I know many are not this lucky. More entrys the better imo.


#34

Sheppy, there isnt a single image in your WIP thread, is an extra week going help?

I will be able to finish. Judging by the history of these challenges and the current state of all the WIP’s, I have a good feeling who will have entries in the submission thread and who will not. I am not for an extention at this point. I dont think it would help anyone out who is lagging, and will only delay the next challenge. It would be great if someone would prove me wrong though. If there aren’t any judges lined up yet though…:shrug:


#35

Majority of my time was being placed in planning phases. The geometry (aside from DJ tables and lighting fixtures) is complete. I’ve just been trying to avoid showing anything until I have something worth showing. Tell you what, within the hour, my WIP thread will have a couple pictures. Deal?


#36

If 8 people with threads showing work ask for an extra week, I’ll extend it. I’d rather have more entries than less.


#37

There, updated. Delayed slightly because suddenly I had a ton of paperwork to update the databases at work. So I had to wait until I got home to post updates.


#38

i could use an extra week. the mod project i’m working on has an august 17 deadline for getting everything ready for a showing, which means i’m probably not going to be able to work on this at all again until that’s done.


#39

hay guys

I’d like to give a suggestion, I think it would attract lot of participaters if there were a gap between the challenges, about a month or two. I myself don’t think I’ll submit my entry because work is eating me alive :eek: by that was my “everone knows it duuuhh” idea :slight_smile:


#40

My vote is for NO extra time. Not to be harsh…but for rule keeping sake. It’s not an insinuation at anyone at all. I’ll be ready on the 17th…hope to see ya’ll there.