Yeah after testing it out I saw the diff. I was thinking for like some envio stuff for a future short story ill have to do for my school instead of using displacment maps ill use this since it saves time. Of course where I need the close up detail of displacments ill add this.
I have learned so much just on this comp alone I am glad I entered it.
A new render coming soon.
EDIT
been messing around with the relief shader. Used it o nthe archs, pillars, and tiled floor. Changed the fog a bit also. I have 18900 polys atm… Still got a bit for small details. I need to make a very simple wall around the permiter so I can aviod the look of nothing behind the big walls. Ill add some dried leaf alpha textures on the floor and dried grass in places. I also need to make some rocks perhaps… and well whatever I can squeeze out lol.
I went through all the textures and lowered them so It would fit the texture budget given. Made no diff in the long run really. I tend to work big and optimize later.
edit2: the dirt texture is from max image files… will be replaced. The one I make will be close to the color and saturation as that anyhow.











