K, guys. First time in a contest here so bare with me. Here’s the idea I’ve come up with for my Master Chamber:
The chamber will be the remnants of some long lost alien technology. The room would have been the hub for a larger system which would most likely strech across the rest of the level were I to develop it further. The style I’m going for is a sci-fi and naturalistic blend. Since the technology had long ago gone into disrepair, the inner workings would have spilled out and the room will be deteriorating and overgrown. I want to mix commonly seen plants and surfaces seen today with other-worldy features that would have mutated from contact with the alien substances. I could see the level in any sort of sci-fi or tech fantasy based FPS. The game that immediately jumps to my mind is Metroid. I think this would be a great boss level (or maybe mini-boss level depending on how far I can take it).
That’s my inspiration as of right now. There’s plenty of room to move about with the design choices since I’m doing a fusion of two styles, so I’ll just have to see how far the limits will allow me to go. Response and advice would be appreciated as I am a first-timer.
) so I don’t expect this to be too indicitive on what the final scene will be.



