UGAC - Master Chamber - Matski007


#21

Its coming along nice. I don’t really understand from looking at it what that purple stuff is though. It looks more like smoke or vapor cloud than an electric shield. It also doesn’t seem like there is anything emitting the shield.


#22

I really like the forms you have made for this. Looks clean and remindes me a bit from Halo type level design and also Oni. My suggestion is to put some bump maps or normals to some of the textures. So thay really pop. Like the tan floor with the reflection would look really nice with some kind of edgy tile effect. on it.

Another thing is the shield blue thing. It goes right into the pillars. Maybe if you had a glowing panel on the sides of the pillars it would make it look more united.

What is your aim for this first person or 3rd?

When I look at this I see a neon feel. In the final renders perhaps add some nice blooms for your lights in the rooms and such. That is what I think will devide this entry from others it is the cool special effects.


#23

[left]its intended to be for a first person shooter, im working on an idea for what emits the shield, this is something i overlooked lol, i will probably make a seperate texture for the side of the pillar such as a glowing panel, also working on a bump map for the floor, i want it to have quite a clean marble finish but little raised circles (made in bump map) next to each monitor, will make more sense when its done heh thanks for crits, another update soon
[/left]


#24

well ive just about finished this section, the floor texture bump needs a bit of messing with, but im happy with the shield generator, i decided that i should make use of the rod that goes between all floorsm, its going to be a big power line that get energy from the center of the asteroid, therefor on this section, it powers the shield, indicated by the beams of electricity lol


#25

started texturing the next level up, see what you think, as you can see texturing isnt really my strong point


#26

started the top level of the map now, doesnt look too great now, but should do soon heh


#27

just found out i only have 3 days tops to finish this entry because im going on holiday until the sixteenth :frowning: going to try and get as much finished as possible, have also decided to scrap the top level of this map and concentrate on finishing these lower levels


#28

Hi guys, well it would seem ive run out of time and I havent been able to finish this project in time for the judging, once i get back from my holiday I will continue to work on this but i feel that i need to realy work on my texturing skills before i enter another competition such as this lol id like to thank all who helped me out and who commented on my work


#29

Sometimes these contest are extended so make sure to look around and if you have time work on this.

I really like the idea of this peice. Esp the top most floor with the three bridges.


#30

There is a vote in the Rules thread about extending the deadline by a week if it will help you complete this!


#31

thanks for the support and interest guys heh, so glad got some extra time, ive nearly finished now, going to texture the surrounding wallsand adjust lighting, but at the moment im fairly happy with the way its turning out actually heh, turns out my texturing is drastically humiliating lol, heres the latest renders

Total triangles: 17,095


#32

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