UGAC - Master Chamber - Ghostscape


#21




Still working on it :smiley:

When I went to the Titan base in Arizona I was impressed with the giant modular computer setup, with giant racks full of big things covered in lights and buttons and stuff. Nowadays that same amount of technology could fit in a PDA.


#22

Great textures I really like it so far.

The only thing which is lowish are the seats but that was said. To be honest I rather use the polys on more cool details anyhow. You still have the whole silo looking thin to build.

I find it funny thinking about that comment of the pda. Funny how technology has advanced in such a short time.


#23

I’m not dead I promise :smiley:

Been busy finishing up school, should be able to bust the rest of this out next week.




#24


Making progress, lighting needs serious work, but I don’t even have the lightfixtures modeled yet :smiley:


#25


Still working on lighting, still have to model/texture the center computer (has the missile texture on it right now :D) Need to redo the missile texture, need to model the red lights, need to make a bunch of trash, and need to find a way to use up more of my polybudget. I am cutting out most of the side rooms and so I’m not wasting a bunch of space on some ugly looking boxes, and that freed up some triangles.

If I have time I need to do more with the ceiling and add some dangling cables and stuff everywhere.


#26

How would I go about baking out a ambient occlusion setup for this scene? I know how to bake individual objects, but is there an easy way to bake AO for the whole scene in Max? I imagine there would be but it’s not something I usually do in Max.


#27

I’ve almost used up all my texture space, I have 1 512x512, 2 1024x1024s, a 128x128, and a 128x512’s worth of space left.


#28

Tightly packed, can’t wait to see the final piece :smiley:


#29

Very nice entry on the final sub thread the fly by was cool. textures are really nice.


#30

your submission looks awesome man! you did a great job!


#31

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