UGAC - Master Chamber - FirstManOnMars


#1

I need to work on my environment skills. Thanks for the challenge fellas.

I’m going to try to make a buried temple chamber surrounded by shored up dirt walls. The temple has been inhabited by “apocalypse” survivors. At the top of one side of the walls and through the cieling, I want to attempt to have the sun shine through.

Planned process:

  1. Layout
  2. Painted mood concept
  3. Asset and Texture planning
  4. Rough block in of space needed
  5. Asset modeling and texture rough
  6. Asset and Texture Placement
  7. Lighting and Atmosphere
  8. Rendering and Tweaking/Improving
  9. Final sub.

Let’s Do it!!!


#2

RESERVED 2nd post, not sure why, someone else did it :slight_smile:


#3

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