UGAC - Master Chamber - 3tehakanyuksel


#1

Title: The Escape
Genre: First Person Shooter

Description: Year is 2117. Connection is corrupted to the cargo ship Barbarossa. 2 months later the ship is found by another cargo ship. They send a Team to the Barbarossa. The team find the power cut and they find some blood on the corridors. They go to main core and activate the generators. In a few minutes the connection with their ship is lost. They continue to search the ship. After a while 2 alive Barbarossa crew find them. They say somehow Barbarossa’s AI is out of control. And opening the main generator make him alive again. Probably it transported itself to their ship too. They should escape from Barbarossa as soon as possible. They do lots of things (Killing the robots and solving some puzzles) At last They activate the self destruction mechanism manually and they should leave the barbarossa in 10 minutes.

The location of my Level is the landing space of the Barbarossa. While 1 guy preparing the escape shuttle the second guy go to the control room of the landing space. And the third guys duty is to protect the ship from the robots for 10 minutes. There are several spots evil robots coming. This will be the toughest fight of the whole game.

I will post the concept of the level when i got to office. I need a scanner :hmm:


#2

ok here is my concept,

Enemy robots coming from the red arrows. There will be wires and pipes hanging all around the place. There will be covers around and some ventilation pipes. And some fuel barrels and crates for covering and mass enemy destruction. I will use oily rusted metal textures mostly. The wals will be painted formally. I am thinking to put some dead robots and some blood around also.


#3

subscribes

best of luck, looking forward for your updates:)


#4

here is a newer version of my concept.Crates, Floor and the pipes have higher resolution models for normal mapping. I will start to work on the textures. Its less than 9k polygons for now.


#5

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