I knew i had you on that hit list for a reason… why again did i take you off it?
UGAC Handheld Environment Zombie town - TGZ
Updates when i feel well enough to go back home. I dont feel that bad now but when i walk into my house the cold makes me feel like shit again. The whole no heating thing other than the fireplace in the other room makes it hard to work when sick. but i’m using this time to draw up stuff for speeding up the build time when i get to it.
Ideas i’m working with are to make city parts. Think old school GTA where you go from district to district. So i’m designing what those will look like and what will be needed in each. what signs i want up and new props. New buildings to come like homes, apartment buildings, grocery store, a hopital, church with grave yard, and many more.
church in the land of the dead…hehe
and for cholden, yes i’ll make some trash for the streets like you wanted when i worked on it two months ago…
and heres this too.

I dropped all the textures down to 16 colors or less 8 for the bigger stuff and alphas. Can you tell?
Looking good so far. Any vehicles or zombies on the horizon? Or is that entirely too much work for something like this? haha. My only crit would be to think about taking down the strength / contrast on the light halos, they are bit strong! Keep it up!
-Tyler
I plan to get all the parts of the town down and populate them with cars and zombies. I plan to be done monday, need to move on to some next gen stuff again.
little update/screengrab

made the river, that it for tonight.
it looks cool could you lighten some of the shots so we can see the textures/modelling a littlwe better, just for crits sake.
little update, i forgot i had shadows on… here is the res area with all the homes the same.

i have three roof colors and three house sidding colors so i think i’ll mic and mathc them so they look diffrent. Then again i have seen some complexes that all have the same model and same colrs for the roof and siding…
update on the residential area.

For that area i’m at 16,700 tris, so i’m calling it done and moving to the next area of the town. I’ll come back to it when the town is done and give it cars, trash, and lots of zombies.
end of the day update:
I got the road, church and the hospital done. Next i’ll fix up the parking lot at the hospital, put in the graves in the grave yard, and then fill in the rest with some trees. After that its on to the next area. Should have that area done pretty early in the day.

BTW are these screen bright enough?
Thanks man!
Didnt get as much as id like to have done today, and i’m not sure how much time i will have on it saturday or sunday for that matter. At least these two areas are finished. In total for both areas i’m at 34,700 tris.

Quality work. Lots of work has gone into this one. I’m really liking what you’ve done.
The only crit I have is that everything seems to be on the same level. A bit of elevation in areas could be good, especially if say you wanted a focal point…
Are you still going to add small fences/walls between the houses?
Lovely…
~M~
mindrot, yeah i thought about doing fences, but it didnt work out as you wouldnt have near the mobility if they were there.I wanted it so you could run around in btween the homes with out geting to cornered. The zombies i would imagin will cause enough road blocks for you.
As for the height thing, i dont think it would work very well at this scale. It would be easy enough to add in but i dont think you would even be able to notice. That and it wouldnt work well if the rest of the city. If i were making a fun game of this concept id have hills and such but for this town i dont have any good location to add them in.
putting the graveyard on a hill seems like an obvious choice to me…
Nice work btw, can’t wait to see the zombies!
I haven’t had much time to work on this stuff, but here is a small update.

whats comming next:
Bus (can block streets)
Semi truck (can block streets)
Compact car
Zombies!
this is really coming together - you have some eerie atmosphere going onwanna see more…

