UGAC –Handheld Environment– Zombie town - TGZ


#1

[color=white]Name: Thegodzero
Genre: Horor
System: PSP Handheld
Concept: World gone to hell while you were out of town camping. Zombie plague has taken over most and you hae to do your best to survive.

This is something i was working on already for fun nd fit this [/color]Challenge.


the textures are here.
http://tgz3d.com/images/ZBTtex.jpg
all at full scale.

I still have plans to do alot more but that will come next week.


#2

Hoooolyyyy Moooolyyy

That is some awesome stuff dude :thumbsup:


#3

that looks pretty cool. how did you those light effects?


#4

Thanks guys.

What part of the lighting are you talking about? The glow at the start of the light is a texture with alpha set and self illumination. The way the lights only effect a small area is just basic options for them.


#5

ah okay and is there a way to set the intensiy of thelights? caue in your scene i think they are a tad too bright


#6

Here is a quick set of jeep modles and textures.

Have a bunch more cars and props i want to make.

for vehicles:

2 normal cars
2 trucks
one more SUV
Cop car
Fire truck
Semi truck
Moving van

Then come the dead bodies everywhere! After that its zombies!!!


#7

wow. looking great!
what does the total poly count look like?
:arteest:


#8

For all 12 blocks its almost 14k tris. Thats with buildings, sidewalks, fire escapes, fences, trees, railings, road blocks, trash cans, dumpsters, lights, street signs, and air handlers on the roofs.


#9

not fair! we have to start from scratch:P:P:P
nah seriously i’m loving it been watching this for what seems like months


#10

looks good,

one thing that stikes me though is that the buildings are all very similar, needs some more variation in the textures used.
plus the roofing textures all have horrid tilling, try to make them more consistant patterns so that they tile better.

good luck


#11

Shep, i agree with you on the tilling, but when you are moving about in the town from the cars view you dont even see it. The other thing about the buildings is that i only have 6 basic types that a cloned a few times. Each one has a little shop on them that i’ll be making signs for to break up the repetition. Not to mention this is just a few buildings. I have plans to make many more types to really break things up. The furtest the camera will be from the ground is where you see it at in the top screens. The botom one is just to give a greater view of whats happening.


#12

maybe some neon signs/bill boards would do more to break it up aswell.


#13

yeah, its cool that you entered, but it’s most friendly to the others if you start from scratch next time.


#14

some nice textures you’ve got here,the road & car park in particular are looking very good.I’d love to see the texture sheets if you get a chance.
though I do agree using previous work on this challenge isn’t that great an idea.

good luck
Cheers
Stefan


#15

I dont see any reason to not use this as a reason to pull open an unfinished project and finish it. If this were a comp then yeah i would see why, but this is a challenge for fun and learning so i see no harm in using an unfinished project. I figure that seeing something closer to finished might inpsire others to push them selves too.

Stefan, the textures are linked under the first pics.

Oh and the neon signs are comming.


#16

erm dont want to start a virtual fight (hammer A then tap B twice for fatalitity).

but i think what they are getting at, is that it is “nice” to have a “challenge” where everyone starts from same point and can watch each other progress, through the challenge. seeing that someone else does a “heres a littlle something i did earlier” may be discouraging to others who have to start from scratch.IMO

[size=2]i wouldnt worry about it, but it does rather remove some of the “challenge” doesnt it.[/size]


#17

you are right, this isn’t a competition, but a friendly contest. and that’s why we’re very friendly about pointing out the issue. Nobody is getting banned or flamed or eliminated. He/she might not have been aware of the fact that all challenges on here are required to start from scratch. It’s not very challenging to take a model you’ve worked on for 2 years (however long), then tweak it for 2 hours and enter it into a challenge.

That’s all i’m gonna say on the matter, didn’t mean to hijack your thread, sorry. Just trying to not turn this into a battle royale.


#18

sorry i mentioned it, i didnt mean it as anything bad.
i really like this project.


#19

GLandolina, dont worry about it.

If i had a better idea of something to work on id work on that, but as this isnt done and i want to see it finished i’ll work on this. I have been sick all week so no new work.


#20

This art is SO old, TGZ. I can’t believe you dug it up, cheater. Now finish your general, ya lazy. :wink: