Ah, this is better. Couple of quick things:
Almost every texture looks really tiled. You could reduce the pixel depth on a lot of these, and it’d help.
Scene / object placement is very cookie cutter. Even in suburbs there can be more dynamic object variety. Curving street and general shaking up of a few verts could add a lot of realism.
Anyway, keep it up. I’m sure you’re ref’ing the crap out of GTA:LCS.




:banghead:









