UGAC –Handheld Environment– Town Level – Hellboy


#21

Ah, this is better. Couple of quick things:

Almost every texture looks really tiled. You could reduce the pixel depth on a lot of these, and it’d help.

Scene / object placement is very cookie cutter. Even in suburbs there can be more dynamic object variety. Curving street and general shaking up of a few verts could add a lot of realism.

Anyway, keep it up. I’m sure you’re ref’ing the crap out of GTA:LCS.


#22

more shots

you know england, always rains and clowdy, so I done one with fog, test ya know


I have many buildings, traffic light etc that suppose to be textured but they so many and big.
I’m scared :buttrock:


#23

here’s a top angle shot, am surprised that I didn’t even put enough effort on this project


#24

cool stuff, man you know when you finish it you should bring it into one of those free 3d view ? b3d? of the autodesk pdf viewers can walk around in it…


#25

double post , dam those system updates, if you post in the middle of one you end up with double trouble.:curious: :scream: :banghead:


#26

- - - News Update on Deadline[b] - - -

[/b]Hope that helps!
[size=1]-Daren Loney
[/size]
It is coming along great.
You have got a lot of work done and I hope to see your level submitted.
:thumbsup:


#27

thanks alot guys
DavilHacker, the deadline helps alot m8

cheers


#28

played with max fog:

inside that strip bar


#29

Hey it is looking good…
One question though, how much space do those pics. on the wall take up?
:curious:


#30

Hay m8

For the texture, they are only 4 pics which I instance em 18 times.
4 of the textures are 81KB and I have just little left for the 2MB limit

They are on planes, which is 36tris together


#31

Alright, its time to wrap up, atleast for now, I am planning to improve this. My goal was to atleast do several interiors and props for the environtment, but that I have not yet accomplished.

Here are several shots of my entries:

More shots:

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/01_Finalrender.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/03_Finalrender.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/04_Finalrender.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/05_Finalrender.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/06_Finalrender.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/08_Finalrender.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/09_Finalrender.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/10_Finalrender.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/11_Finalrender.jpg

Rendered movie clip with weird sound loop is here: http://www.filefactory.com/get/v3/f2.php?f=1a349b 10MB

Another Clip, which is a chase scene, not rendered, its previewed is right here:
http://www.filefactory.com/get/v3/f2.php?f=ef0a75 28MB

Here’s the texture contact sheet:

Cheers


#32

Looks quite good if I do say so myself.

can’t wait for your tut :slight_smile:


#33

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