
Original Post:
[b]Please post your work below in the following format:
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General Information
-Include your name, along with the final tech specs, and a Link to your WIP thread.
Handheld Information
-Tell us which handheld you were modeling your level for.
Description of game genre
-FPS, RTS, TBS, etc (if your level is not built for any specific game type, put general)
Concept sketch
-show us what you are thinking before modeling
Progress screens
-show us how it is being modeled - take screen grabs and post them along the way
Texture plates
-show all of the texture files
Final render
-Four final JPGs with your scene rendered out- show the level from 4 different views. You must render the final image out for the correct screen size of your console, and place the images inside the blank template below.
*Note: If you decided to go with DS, you can use the second screen however you wish. Create a user interface, or simply place a title. Do not leave it blank.
-One Final JPG showing a solid wireframe from a shot of the level.
*does not need to be rendered to fit in your consoles screen.

*Note: We recommend that you include an small watermark in your final images
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JUDGES:
If you have volunteered for Judging, please use the format from past UGAC’s to determine this challenges outstanding entries.
-If you would like to volunteer please E-Mail or PM me.
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Deadline:
Try to get your entries posted before or on Saturday, April 8th; as judging will begin soon afterwards
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[right]-Daren Loney[/right]
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[left][EDIT][/left]
[left]I want to say thanks to everyone who participated, and congratulations to everyone who finished. [/left]
[left]Hope Everyone had an great Easter Break![/left]
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[left]We will be gathering the last judges and hope to have all the judges scores in by around Friday.[/left]
Until then, go ahead and stop by the rules thread and post your ideas about possible topics for future challenges.
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