alright i really want to work this out somehow but i really need to know the specifics about this one thing
" Quote:
Originally Posted by [b]urgaffel[/b]
[i]With the 2mb load limit, do you mean that we can have a bunch of 4 bit textures instead of a few 32bit textures (as long as they are up 128x128 in size)? If yes, then people will start to learn more about optimizing their palettes :D[/i]
You bet. Just keep in mind the 2mb limit. "
what do you exactly mean by 2mb?
is it a texture max size is 2mb? or only 2mb of textures can be on a scene at everytime or 2mb for the whole texture package, or none of the above :banghead:
Also another thing, the renders that we finish for this project, they have to be PSP output res 456x288, sry i don’t think i saw anything about that in the doc unless its abit late and my eyes just didn’t see them :arteest:
plz help me out here
thanks.
At least that’s how I’ve understood it




