UGAC-Handheld Environment -FPS Twilight Park


#1

Name: Danny B
Genre: FPS
System: PSP Handheld
Concept: Eventide in the local park when the undead come alive - Fight for your life or die like a dog.

Here are the concepts so far, prepared in max with a skydome - I realise lots of optimization required to meet the guidelines.

http://www.cuttersisland.co.uk/WIP/images/dbwip001.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip002.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip005.jpg


#2

looking good, have you any idea of the layout etc


#3

“looking good, have you any idea of the layout etc”

the layout was originally based on a satellite shot of Hyde park so it was a square striated with paths, props and trees.

This i will tighten up to have more of an interesting and self contained shape -


#4

Here is the layout so far

http://www.cuttersisland.co.uk/WIP/images/dbwip010.jpg


#5

i think it would be better if you used a more normal field of view for you shots, its fine on beauty shots but on wireframes and stuff it makes it hard to crit.


#6

Birds eye view of entire level and ingame views-

http://www.cuttersisland.co.uk/WIP/images/dbwip011.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip012.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip013.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip014.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip015.jpg


#7

looking great,
only thing i’d change is the tree’s, maybe use a shell technique or something.


#8

Heres an update on some texture, lighting changes-

the shell effect of which i think you are talking about doesnt seem to be working for me (maybe i misunderstand the concept), with these trees they are meant to be winter deciduous with no leaves and purely branches - I have made some very low res trees in xfrog with alpha maps for the branches - they are coming in at 80-100 polys each aprox…

Texture sheets to come - some textures need work and optimization - so certain maps are gonna lose a lot of resolution - Y’all have to wait and see how that effects the integrity (hope i can get all this done on time)

http://www.cuttersisland.co.uk/WIP/images/dbwip016.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip017.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip018.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip019.jpg


#9

- - - News Update on Deadline - - -

Hope that helps!
[size=1]-Daren Loney
[/size]
Your level looks great and almost done,
Hope to see it submitted.
:thumbsup:


#10

Updates are here including a page with some texture maps.

Enhanced shadows and applied light projectors - spookified atmosphere remapped two buildings, more to come…spot the obvious mistakes?

http://www.cuttersisland.co.uk/WIP/images/dbwip024.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip023.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip022.jpg

http://www.cuttersisland.co.uk/WIP/images/dbwip021.jpg

http://www.cuttersisland.co.uk/WIP/images/texpage1.htm


#11

Progressed most textures - added star dome and moon. Also added bonus area…


new textures on park gate…

Added moon and some atmospheric rays…this is the new bonus area btw with Roman style entrance to Twilight cemetery.

Entrance to graveyard through archway-

View of Twilight park so far more soon…


#12

edit.

DP


#13

looks great.
be sure to submit it.


#14

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