Im working on 2008 Camaro those days and Im almost finished, only remains put wheels to car. Modeling tyre and rim is done, I just dont know to create appropriate shader for tyre. All I tryed looks plastic and unnatural. I would like to reach result like this http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_ford_mustang_fastback65/images/ford_mustang_modeling_06.jpg
I know, image above is made in 3DS Max and rendered via Vray (Im using Maya 09 and Mental Ray) but I believe there is way to make something similar. I dont want just to download some preset - I want to make him on my own, but need help with that… Which shader I should use ? Why ? What else (for example specular maps etc…) ?
