I’m working on a particle system animation. The concept is fairly simple but I couldnt get the effect I want- I want two different particle systems to collide just like interparticle collisions:
There are two particles sources. (One for chemical X and one for chemical Y-When two chemicals collide, they should dissappear) So the particles of one source will collide and just die (preferrably spawn) after colliding with the particle of the other source.
Is it possible?
**I splitted a pflow source (by split amount) and sent it to a position object directly. it behaves like two sources, but where is the interparticle collision in pflow?
