Cool sim.
I had a couple of thoughts when seeing this for the first time, but after seeing your reference it cancels out a couple of them. TheNeverman had a good point that it is a landspout and not a typical tornado. I was going to recommend changing the color a little bit towards the cool end of the spectrum, to be closer to the ambient cloud cover color, but I was thinking of a much different type of tornado in my head.
Also, I’d try throwing some nParticles into the mix, have them use the fluid’s velocity so you get a sense of some debris in there.
Other than that, I agree with the earlier stated crits, but nice job.
Also, if you have more sims in the future, the Maya Dynamics sub-forum here has a good number of VFX folks and you might get more crits/discussion there.