In maya how do you do a curve profile with banking like a hot wheels track
please see attached:
https://www.flickr.com/photos/93465359@N03/15890364940/
1: nurbs extrude profile using a curve, profile snapped to end of path curve no proper banking,
path was based on poly helix extract curve from edge
2: nurbs extrude same profile distance option ,attach to motion path, motion path ffd
3: was a drawn ep path extude same profile along curve
Out of the box maya has Twisted motion paths seen clearly with mayas flow path object
maya offers you every solution, accept an actual solution get rid of the twist in the
first place, other programs don’t flip objects going down a motion path.
it is very hard to move the ffd points as no local rotation and the whole curve from twist
onwards is affected
solutions suggested on the web don’t seem to work
4: offset path motion path world up look at locator on offset motion path… failed
5: offset curve, surface lofted between curves, used poly edge to curve as path… failed
1 was wondering is there an accepted approach for a hot wheels type track