Tutorials for Maya 6 skeleton


#1

Hello

Thanks for coming!

I’ve just start with MB 6, just. I don’t know how to set up a skeleton properly in Maya so that MB likes it, and so MB can rig it up for me or characterize for me. The MB guide doesn’t seem to be of much help for this problem. All the tutorials I’ve found on 3d buzz are for people who have already past this level of preparing a skeleton in Maya so it’s ready for MB.

So I have my skin in Maya 6 of my character with no skeleton and I would like to start animating in MB some day. Can someone please point me in the right direction as to how I go from here?

I bought the Learning MotionBuilder pro 6 DVD from Alias, but it hasn’t come yet.

thanks heaps mate! Great forums eh?


#2

Great rigging forum mostly maya stuff. http://www.creaturetd.com/
Check rigging sections here on Cgtalk too.


#3

:slight_smile: The easiest way to figure out the naming of your joints so MotionBuilder will be able to characterize it correctly is to open up one of the skeletons in MotionBuilder for one of the moCap .fbx files like “kicks” or “punch”.
Then, doubleclick the joints and look at the viewport screen. On the lower right you’ll see the EXACT name that the joint should be, ex. “LeftUpLeg”. Remember, the names are “case sensitive”.
Here’s an example of a Maya skeletal setup I used for one of my charactersI was testing in MotionBuilder. I didn’t end up using the motionbuilder version seeing I’m still very new to the app as well.

You must tell me how that DVD is when you get it! I keep wanting to buy it but It’s so expensive and I’m wondering how “complete” it is. I’ve got all the 3dbuzz training videos(even the exclusive members only extented movies) but they don’t cover lots of the character setup portion. Things like setting up dynamics for secondary motion and creating sliders for finger motions similar to Set Driven are not covered. It’s mostly animation tuts but not much character setup, argghh.

-pod
My current model/texture/rigg/animation


#4

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