The basic philosophy behind this workflow is related to the work of a live-action film director or a location scout: Going out into the real world and look for places that are suitable to the scenes and settings in a films concept and use existing places and buildings as a base for a film scene. I don’t see a necessary reason to create everything from scratch in animation. More important for me is the magic word efficiency, because efficient production workflows give you more freedom to realize your vision. Usually 3D work starts with the naked 3D model and is textured afterwards. This is kind of a reversed workflow, it starts with the texture and the geometry comes later…
Tutorial: The 7 minute building - speed modelling
Bobo
#2
Till,
I watched your tutorial on The Area yesterday, really cool approach, and an eye opener for anyone not familiar with Max’ philosophy who still thinks the Stack is just History. 
Keep up the good work!
mit besten Gruessen,
musashidan
#3
This is very,very clever.An excellent method of quickly populating an entire city with minimal fuss.(as can be seen from the high quality of your short film)
Brilliant:thumbsup:
dellis
#8
Very cool…going to check out your site tonight when i get some free time. Thanks for sharing.
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