Sorry, I wasn’t very clear in my message.
In v11 you can still create the hair material that you could make in v10 and v10.5 (they have the same hair feature). I called it the v10 hair locks, because some of the hash guys refer to them by that name. I didn’t mean you needed to have v10 available.
Try creating a spline and curling it how you want the hair to grow. Copy that spline and paste it as many times as you need and scatter them over the area of the head where you want them. Create a new material, expand the triangle next to the name and while holding down the shift key, change the attribute to particle system/hair. You will create a hair emitter, which is the v10 v10.5 kind of hair. Next select a cp on one of the spline that you want to make a hair guide/lock, and right click on it and choose select cp. The splines folder under the name of the model in the PWS will expand and show the number of the cp you selected. Drag the hair material you made onto the spline that contains the selected cp. Make sure you have “show particles” turned on. (Hit shift-8 if they aren’t on.) You should see the hair follow the shape of the spline. You should also see a hair lock property nested under the spline in the spline folder in the PWS. Select that and you can edit the hair thickness and twist the hair or untwist it. I’ve attached a shot of what you might try to create this way.
I hope this is kind of clear.
Jim