render your Mudbox litSphere material or Zbrush Matcap in Maya using mental ray http://www.pixelcg.com/blog/?p=627
note: you ned to know how to enable the mip shaders
or you can look here
http://www.pixelcg.com/blog/?p=511
render your Mudbox litSphere material or Zbrush Matcap in Maya using mental ray http://www.pixelcg.com/blog/?p=627
note: you ned to know how to enable the mip shaders
or you can look here
http://www.pixelcg.com/blog/?p=511
that is so funny. cause i asked if one can render these types of shaders into Maya and I got the “no you can’t”
Thanks Ashraf 
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