Try 1.0
If that doesn’t work then make higher adjustments until it does.
Nunca he intentado simulaciones de varios objetos Cloth pero me ha parecido ver en algún
sitio que la forma de hacerlo bien sería hacer la simulación de cada objeto Cloth uno a uno.
Es decir, primero olvídate del abrigo y realiza la simulación de la camiseta y del pantalon.
Ahora en el modificador Cloth cambia la camiseta para que deje de ser Cloth y pase a ser
objeto de Colision. Lo mismo el pantalon. Y entonces simulas el abrigo.
The right way I think is simulate first the t-shirt and trousers, after change them to collision
objects and simulate the coat.
Muchas gracias por sus sugerencias, voy a tratar modelando de nuevo la camisa y los pantalones porque ya tengo el offset en 6 y sigue pasando lo mismo.
Tanks a lot, I´ll try with making up again the t-shirt and the trousers with cloth. I have tried with the offset but a it is already in 6 and the problem is still happening.
The problem here is your scale.
Your character is 853 max units tall. Your collision offset and depth should be reasonable numbers relative to the size of your character. Usually a depth of 2cm and an offset of 0.5cm are ok for a normal-sized character (about 180cm tall).
In your case, the offset depth should be more like 10 and the offset 2.5. Note that the offset and depth values are in MAX UNITS.
Another problem with your scene is that you have cm/unit set to 2.54. That means each max unit corresponds to 2.54cm in real life. This in turn means your character, as far as the cloth simulator goes, is 2.54*853 cm tall. That is a gigantic character.
I suggest you set cm/unit to 0.2
Oh, and another thing… no need to put Turbosmooth below Cloth on the character. He is already quite dense, and it will only make the simulation slower. Put Turbosmooth AFTER Cloth if you need to for rendering.
Tankx a lot for all you help guys. Now the coat looks 100 times better than before. It isn’t finished yet, I have to review some other details. See you then and thanx again.
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