my legs dont worjk it all get **** up help me out
Tutorial exercise: (Calling all Noobs)
Teckniel post a pic of what your having trouble with. Without specifics its kinda hard to help .
@trion - 5 : welcome back 
Hi All,
Here are some pics of my progress.


I’ve still got loads of tweaking to do. I’m not happy with the hips, breasts, backside, forehead and the ear connection is not quite right.
I think I’m jumping ahead of everyone else, if this is a problem let me know and I’ll take a break when I’ve finished this part until we start the next section.
@Teckniel : We need more info. Can you post a pic or explain in more detail please.
And come on guys - post more progress pics. I’d like to see how everyone else is doing.
Cheers, Bur147
looks good blur I’ll post some pics tonite when I finish the god forsaken ear I’m trying to fix
( I hate the ear most of all so far followed closely by the lips ):wip:
Originally posted by illustrain
[B]Oh this has definetly helped… I’ve learned things here that I never knew, or it never said in any tutorial. The people in the IRC room have helped me alot too! Thanks!!Question: is there a way to turn off the wireframe box around your object in max? I know that you can hit Ctrl+o to move it around as a wireframe, but I want to completely get rid of that box, it just gets in the way. [/B]
What IRC channel on what server?
Hi I guess I’m back alive again.
Stygian, I know what you mean about the ear. First I thought it’s only a small thing so it can’t be that hard. OH man how wrong I was. Had alot of troubles with it.
Bur147>>> Looks good. But it looks like she has a big scar on her stomach.
Thanks, I know what you mean about the scar. For some reason I just can’t get that indentation on the stomach to look right. Will try to impove it tonight. If I can’t get it right, it may have to go.
The ear is definitely the hardest part so far, I spent loads of time trying to get the depth right.
Looking forward to seeing some pics.
Cheers, Bur147
it looks like everyone is just working on one side and just mirroring it to the other side… is that right?
Yep, thats right, you model one side and mirror it. When your done modelling you attach the two halves and weld them together.
Cheers, Bur147
Well I got the ear finished last night and almost had it attached when my wife came in threatening serious bodily harm if I didn’t “get off the damn computer” thats a direct quote guys. So I went the route of self preservation. I’ll post some pics tonite of everything welded together. :rolleyes:
I fell behind. :shrug:
My save became corrupt and my autobak was…a few hours behind. I will however catch up. Or at least start the next one when everyone else does 
Looking good guys.
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I think is time to post my model and share some things.
The first one is how to define a model structure before make it 3D (edge loops). I´m having this difficulty because I trying to work on a cartoon model how is completly different to real humam models. In this type of modelling technic used in Joan Darc, edge loops or model structure need to be really exact to work. So, what you guys learn about to define this structure?
Well, here are my images:
Hi all,
Here’s an update.

I’ve started on the Armour, but I’m doing the top half first. I’ve not welded the two halves of the body together yet, I may want to tweak the eyes - I think they need to come forward and up a little.
@bono3d : looking good - keep it up :applause:
Cheers, bur147
First of all, I gotta say that everyone’s model is looking so good! This thread looks like it’s a big success and I hope we can all make it to the end. 
Unfortunately, I got behind, screwed some things up and had to start over. The going is a lot quicker this time around, but I’m still very new to Max and some of the things in the tutorial are baffling me to no end. In particular is when he tells you to weld a vertex and the lines magically disappear. I attached the one that is currently stumping me. I know how weld selected works, but not weld target. Can anyone shed some like on this feature for me? Also, how do you get those darn lines to disappear, as in the image? :shrug:
The text of the tut says: "While preparing for modeling of arm, simplify the for faces into one polygons (Weld Target). " Can anyone help me out on this? I’d greatly appreciate it.
You’re doing all very good, congrats on progress.
fleedawg: try this
select vertex, now press weld target…go to viewport, klick and hold on the vertex you want to move to weld (the middleone)…move it to the vertex you want to weld it with(target)…when reaching the target, your cursor becomes a little cross…get off the mousebutton and tada… it’s welded.
Now go to edge (subobjektlevel), select all edges you want to disappear and scroll down the menu to the right…under surface properties you will find two buttons, visible and invisible…press invisible and the selected edges will become a dotted line.
no go to polygon (subobjektlevel) (the second little square from right) and klick into that red marked area(see your pic)…you will notice that it’s selected as one polygon which you can extrude as you like.
hope i’m right
keep up
troub
Thanks a bunch Troub. It all worked like you said it would. Worked like a charm. Now I can work on the arm and hopefully get part one finished soon. I’ll admit, this tutorial is a lot of fun, but also frustrating at times, especially when trying to get the meshes looking like in the tut. Hopefully when I get the basic model finished, I can post my wires and you pros can help me figure out what I’m doing wrong, because some of it just doesn’t look right and for the life of me, I can’t figure out why. Thanks again, Troub!
Hey guys,
I am checking out this tutorial at 3dtotal.com
Are you guys going to model everything including the assessories? I might try to model the sword if you guys are eventually going to work on it.
Hi all,
Here’s my latest update.

I’ve done the upper body armour, hair and eyes.
@Xilica : I’m planning to complete the whole tutorial (Although not in the order listed on the web site). I think I’ll do the Gloves next, then the sword, Armour Legs and lastly the Accessories.
The all I have to do is the UV Mapping, Texturing, Boning and Skinning.
Cheers, Bur147
