Tutorial exercise: (Calling all Noobs)


#121

In part 2 we start modeling the head xilica. I’m almost done currently this part seems to be going much faster than the first one. I’ll post a pic when I quit woring on it tonite. :wip:


#122

well this is as far as I got this evening. how is every one else coming along ? anyone stuck on something ?

still have some cleaning to do on the forehead area. :wip:


#123

Can you say alien? The green adds a nice touch :stuck_out_tongue: j/k looks good!


#124

i’m gonne join here + my frind hope if it not works i get support


#125

welcome aboard Teckniel + friend and we’ll be happy to help if you have problems thats what this thread is all about.


#126

OK, I’m to the waist and I just found out why I had such a hard time cutting:

Turn the Edged faces on - Right click on the viewport name and add it there. It makes things a helluva lot easier!

Turn on Ignore backfacing in the right panel


After that said, I need a bit of help with the part where you weld the the points on the top side of the leg together, to make a new face. I can’t seem to get it right and I think its just because I don’t understand welding it exactly. Could someone please explain, in detail, how to do this part? Thanks!


#127

well I’ve finished roughing in the head and neck and am now working on the ear . How is it going guys this thread seems to have quieted down quite abit since we started part 2
:wip:


#128

Well I think that most people are still on part 1… I need help with welding that part. I seemed to have gotten stuck on that part, can anyone help?


#129

Hi all,

I saw this thread and thought I’d have a go. I’ll post my progress soon.

To illustrain, I’ve also had som problems following the tut where it says to weld verts to create faces. Welding the verts will join faces together to create a new one (as long as you weld the right verts). Try using target weld, in max v4 you move the vert to the one you want to weld to, in v5 click on a vert and a dotted line will appear - click in the vert you want to weld to and the verts will be welded together. Hope this helps. If not try posting a pic of your problem compared to the tutorial and I see if I can be o more help.

Cheers, Bur147


#130

Hi All,

Here’s my progress so far:-

Body:

Still a few things to tweak but I thought I’d do the head first and tweak the model when it’s all attached.

Head:

Cheers, Bur147


#131

@illustrain : I’m gonna assume your in version 4 . when you go to weld to vertices together get them as close as possible then over on the rollout on the right find the weld section you’ll notice a number to the right of “selected” make that number 2 . That seems to make welding much easier not so many little errors when you try to weld .
:wip:
@blur147 looks good welcome aboard :beer:


#132

ok, heres my problem:

I made a cut in this face on the top accidently - and I just noticed it after I opened max the next day.

So, I took the advice of someone in the IRC channel and deleted the edge and then on top of that used the ‘create’ button to create a new face on top of that. Now, it looks normal, so I extrude it like normal - then after I applied a meshsmooth it turns out to look like this:

ack! It looks perfectly normal if I just keep the top divided, I don’t understand why its messing up like that. Can anyout help? I’m stuck here, or else I’ll start over. I know theres a simple solution.


#133

@illustrain :

Ok I’m stuck at work with no graphics program so I can’t mark your image to show you what I’m talking about.

In the front viewport where the mesh is coming apart the vertices need to be welded to the main mesh. Lower on the leg where your mesh kinda looks like a spider web you have an extra vertice or something there that needs to be welded.
If this isn’t clear enough I’ll be home in about an hour and I’ll highlight on your screen shot what I’m talking about.


#134

@ Stygian: Good job with creating the girl. By the way, if this wasn’t a community tutorial would it be a ton harder for you? Like I haven’t read but has this helped??


#135

Oh this has definetly helped… I’ve learned things here that I never knew, or it never said in any tutorial. The people in the IRC room have helped me alot too! Thanks!!

Question: is there a way to turn off the wireframe box around your object in max? I know that you can hit Ctrl+o to move it around as a wireframe, but I want to completely get rid of that box, it just gets in the way.


#136

@Xilica : Doing this as a community tutorial helps keep me motivated. I’m new to CG but I’ve been a software tech for 7 years so when others mention problems I have this insatiable urge to find the answers and I learn in the process.

@illustrain : I don’t know of a way yet but I’ll look .


#137

@illustrain I found it :applause:

click customize > viewport configuration > on the rendering method Tab > uncheck use selection brackets :slight_smile:

that should get rid of it


#138

Whoohoo! Awesome man! I finally got past that part, and I have both of the legs welded together! Joy!

Stygian: Come on into the IRC channel!

Now I can’t seem to understand what he means by:

make the spotted line invisible (meshsmooth use visible edges for smoothing, try to turn visible on and off while in "show end result mode)

I can’t find a way to do that, how’d you do it?


#139

@illustrain : sorry about the slow reply bro you caught me after I had hit the sack last night.

What he’s talking about making the line invisible : select that edge that he’s talking about then in the rollout on the right almost all the way at the bottom you’ll see a couple of buttons for making lines visible/invisible. When meshsmooth does its thing it only takes “visible lines into account”


#140

Johnny Number 5 is Alive! :buttrock:

Got the new motherboard and processor in today…
Installed it. Going to give the computer a couple days to make sure it’s not “rejected”.

Anyways…the old processor was 800hmz…the new one is 850mhz…not much more, but it’s that much closer to Ghz.:applause:

:airguitar :buttrock: :drumrock:

:twisted: