If this one keeps going strong I’m sure we could find another tutorial to do together … this one still has another 5 parts so you have plenty of time to jump in and catch up if you want .
:bounce:
Tutorial exercise: (Calling all Noobs)
when i make the foot and leg, and view it in whole it looks messed up, i must not be placing the verts right or extruding the right site of the box… help.:annoyed:
hey, in reference to kingofpains last screen shot, in the front view should one move the verts to math the reference or scale them??? i am not sure about this part… i mean moving them in the from view port may match but i think they will be out of proportion in other dimention…
does anyone understand what i mean???
@kingofpain : post a screen shot of your wireframe so we can help you spot your mistakes. don’t get frustrated you’ll get it . If this stuff was too easy everyone would do it
@Omarello : in the front viewport yes you’ll move the vertex to match then make small adjustments.
:xtreme::airguitar :drumrock::xtreme:
ok I’m done with part 1 I may go back and tweak the arms some more not happy with them but its 2 am I’m going to bed . Happy holidays

LOL > I hope you guys do something that a 14 year old can work on with parents in the room. hehe
LOL just tell them to look close our models are no more anatomically correct than a barbie doll currently. Plus how are you supposed to model humans with out using the human form ? (can you tell I already had to use these reasons on my wife ?
)
Well after working on it off and on, here’s my finished part 1. Plus, I’m really nervous about part 2 - the head. THAT will make or break me LOL.
looks good Reli and don’t worry we’ll tackle this woman’s head together (hope she is wearing a helmet
)
Stygian, thanks man. I had a friend show how to do some spline modeling and it didn’t quite turn out as I liked. But hopefully, we’ll the the head done in no time. In the immortal words of Larry the Cable Guy," Git 'er dun!!!". And, that is what we’re gonna do. See you on the virtual side.
:rolleyes: Hi, this is my frist human body that I am modeling to complete and as I was woking on the torso I started to drag out edges while holding shift to complete the top part, and now I got these wierd results from where I started… I have taken 6 pics of it all so if anyone could tell me how to fix it. That would be great, just seen this topic a few days ago been working on it on and off for the week about 3 'n a half hours into it so far. (think I have been a bit too tedious on adjusting vertexs:shame: )



:hmm:
very well done, s1lent.
but,seems to get more complicated the more you try to repair.
I would recommend to delete those polies and shiftmove the edges to create new ones. afterwards weld the new created verts. Have a look at the earpart of that tut. there it’s explained very well how to do that.
there might be another (maybe) better way, but thet’s what i’ld do.
cheers
Or what you might want to do is under poly or edit mesh mode (which ever one you’re using), just select the 1/2 faces, and hit the backspace key. That should remedy your problem. That’s what it looks like from my end. By taking out the “/” edges, it should revert to the standard 4 count poly. Hope that works and if it doesn’t, sorry if I give you wrong advice.
I found what works for me is to remove one or two of the square polys there, look inside for any polys that I can so because generaly, you should see no facets looking at you when you cut into her…heh…like this.
Once you isolate the vertex cause the problem, or edge etc, remove it, then extrude the edge down and line the ends up with the other vertext below it and weild it. I had to do that many times doing the foot. Newbie at this still.
S1lent :
in those areas where you see that distortion most of the time I find that I have multiple vert sitting on top of each other. I use weld select to merge them seems to clean it up … I had to do this alot on the torso after extruding it up.
:wip:
Thx for the advice, found the problem and fixed it, was an extra poly indented into the model. 
hmm, i haven’t read up on the rules, but when are you guys going to finish this tutorial and move on to a new one?


