Tutorial exercise: (Calling all Noobs)


#621

hi MM_Ghost_3D heres the screenshot of the back

can you post a shaded wire of your mesh?
heres some tips.

  1. be sure that all the vertices running along the middle is placed on the “0” (zero) x axis, and before applying the mirror, place your pivot on the zero axis as well- to do that-- select the object, then go to hiearchy panel, click “affect pivot only” then typed in “0” on the X value. after its done you can now click the mirror.
  2. be sure to remove any modifiers(meshsmooth) before applying a mirror.
  3. when following this tutorial, just follow the topology as close as possible, observe the position of those vertices and edges especially on those critical parts.
  4. dont give up. you will learn by your mistakes:)

#622

i took a screenshot of my mesh with diffrent angles for your reference, hope this helps:)





#623

Mooncry, thanks for the help about mirror, but i did what you say and the result is still the same. I removed the meshsmooth before apply mirror and after mirror apply meshsmooth again. http://img283.imageshack.us/img283/1278/mesh8mp.jpg

The better result i can get is applying the modifier symetry (the only way i found for the two polys are identified as one for meshsmooth)
http://img276.imageshack.us/img276/8996/mesh20et.jpg

Any sugestions?
Thanks


#624

hi corisco, have you set the middle points(the points between the original mesh and the mirror mesh) to 0 axis? i think your doin well on the first screen shot, remove the symettry on your stack, the mirror will do, the reason why it looks like that is because the points on the middle are not weld yet, youll do that on the latter part.

another tip, instead of extruding the face to shape the body, use extrude edge, but before you do that, delete first the face on the top.:wink:


#625

Thanks for all help mooncry, i will try do the edge extrude.
And, yes, i set the middle points and the pivot point to 0 axis before apply mirror.:thumbsup:


#626

I’m not giving up. Thanks for the tips, I will restart and use them. I also need to learn to use the 3rd dimension.


#627

Help. I’m stuck, (this is where I usually get stuck heh)

The left view looks all nice but the front view is what I’m having issues with. Where do I move those vertices? Mooncry, if it isn’t too much trouble, can you show me your model in the front and left viewport in see-through mode? Thanks, your above images will be tons of help when I advance. Thanks again.

By the way mooncry, do you happen to have aim / msn / irc?

also; when you said
“be sure that all the vertices running along the middle is placed on the “0” (zero) x axis”
what did you mean? I’m having trouble understanding what this means / how to do it.


#628

hi guys, as i was modelling joan of arc, i noticed this squared lines sorrounding my model, howd i get that, and how do i remove it? its kinda annoying seeing it, i can only see it when i select the body armor.

Thanks!


#629

MM Ghost


#630

Allright mooncry, thanks for the help previously. Here’s whats troubling me now:

See how the back is all distorted? Can you help me by telling me where I should move those back vertices?


#631

Mooncry, i really cant imagin were did you get those lines. You already tried to select them with edges and simply remove?
Sorry, but cant think in any better solution.:hmm:


#632

I keep getting these dark folds on certain areas of the body when I turn on meshsmooth. Apparently, the two faces of the polygon are facing in different directions, but this happens whenever I move a vertex.

Does anyone have any suggestions?


#633

Hi All,

I’ve started this tut a little late, but I’m hoping to catch up. I’m using edit poly not mesh; which the tutorial suggests. My question is…

Where the tut suggests making edges invisible (e.g. top of page 2 - modeling pelvic area), should I remove them for edit poly meshes?

That is, I don’t see an option for hiding edges. Should they be removed or left alone (ignored)?

Thanks


#634

@Elucid

Post a wire, would make it easier to exactly point out


#635

Alright. After fooling around abit, and trying to remodel from scratch a few times, I still have the wrinkles problem. Here are three different versions: Wireframe, without mesh smooth, and with mesh smooth.

Greatly appreciate if someone can give me a hand, especially with those wrinkles on the hip area.


#636

now this looks like fun. i just came across this thread and the idea is nice. so i’ll fire up 3DSmax and join you if i may? starting tomorrow/weekend and try to catch up with you.
good luck everybody!


#637

blamejane, i have the same question. But i try simply remove the edges when he says to make invisible and it works.

Elucid, I dont know if it will help you, but i post the images of my model for comparing purposes. I think your mesh is very flat, try make the shape more rounded like human body is. I dont know if this is the problem, but it will make the mesh smooted model look better.

Again, sorry for my terrible english :blush:


#638

Elucid, I couldn’t see what’s going on with yer topology that would cause those wrinkles… maybe post a screenshot of the model showing the edges. But what you can do is hide the planes and rotate the model in perspective view and get a really good look at how the edges n vertices are flowing. Maybe the edges are too close together with vertices set uneven… one set too far in while another is set too far out.

Started this yesturday… used edit poly too because to me it’s easier/faster and deleted those edges that were supposed to be invisible.


#639

If I play around with the vertices alittle, some of the wrinkles go away. I don’t know how I did it, or why, but if I keep moving vertex around and rendering, I eventually find the right one.

I don’t know about you guys, but if I follow strictly to the outline of the Joan of Arc sketches, the figure comes out flat. It seems I need a top down view to make the figure more rounded.
Could do with the fact this is the first human modelling…in fact, any modelling I’ve done in my life.


#640

I have quite some problems with the eye sockets and the mouth
Here are 2 images, one before the meshsmooth and one after.

Every time i change it back to the right places, and i work on other parts it gets screwed up again. Am i doing something wrong? (most likely ;))
And how can i fix it ?