Tutorial exercise: (Calling all Noobs)


#601

I am too late for this n00b act?

I have about 40-50 hours experience with max :slight_smile:

Just to get some ideas in this thread again…i dunno how noob everyone is here…but i’m pretty noob. I’m working on: “Making a Chair in 3ds max” by Filipe M. Deschamps.

I’ts under tutorials, here:http://www.3dtotal.com/.

This is how far i’m at at the moment.


#602

Hi guy’s

I was reading the older threads to this post. I am just starting out with 3ds max, i was thinkin if your startin up a new tut, how about something similar to the Joan of Arc tut i.e a character model. I was having real trouble even with the help of the threads for this tut, so some real time help with the tuts woul be a big help.

Cheers

Gary


#603

well guys post links to the tutorials you want to nominate for a new guided tutorial and we can get started.


#604

I was thinking of the Cras Bandicoot tut that was referenced at the start of the Joan tut…or is this too easy for you guys. I really am new and have the 3ds max bible book by Kelly L. Murdock which I am going through to build up my knowledge but I want to do some Character Modelling to help me with a more practical side of it. I don’t have a link for the crash tut or if you guys know a better one to do that is REALLY, REALLY simple I would go for that.

Thanks in advance for the help

Gary


#605

I am starting the Joan tut from scratch…again for about the 50th time in the last three days. I’m an impatient so and so but every time I try it I seem to get a little further. With the help from this thread. I think that I have been expecting the instructions to do each step for me without me having to do any work…duh!!

I have made the foot and the leg cut it and mesh smoothed it. I have also moved it in relation to the Front view. Am I right that i have had to tweak the vertices alround the model to get the foot shape kinda the way that I want it. I will post a pic below. Any feedback welcomed.

Thanks

Gary


#606

yea i would like to join in to i have like couple of hours experience :smiley:
so tell me when ya ready to go and ill be there


#607

I’ll give this Tut a go with you guy’s as well, :thumbsup:

  • Cheers,
  • Dave

#608

here a site that has a series of tutorial for character modeling http://www.secondreality.ch/
good forcus on detail muscle construction.

As for other non english tutorial at http://mr2k.3dvf.net/tutorials/max/tutorials.htm

AltaVista Babelfish is pretty good at translating the web site text from french to English http://babelfish.altavista.com/


#609

I suggest we restart the tutorial of Joan. Its a very nice and complete tutorial and seems to have many people doing it. I just begin to work on it yesterday.:slight_smile:

Sorry if i wrote something wrong. I am just newbie in english as in 3dMax.


#610

Do people still do this? Cause I think this is a good idea.


#611


#612

ALLRIGHT GUYS WE ARE OFFICIALLY STARTING OVER



Allright I started. I’m having trouble cutting the foot at the beggining. I select CUT and then click and edge, click another edge … and nothing happens ?


#613

If everyone approves of starting over I am in!


#614

Heh, I’m on a roll tonight. I’m on the torso, I’ll probably tweak it tommorow. I want to do this with someone else though, bounce ideas off eachother. Let me know,

Marc.


#615

Then sure I am in and I will start now.


#616

hi guys, im a max newbie, and i decided to hop in to this thread, here what ive got so far, ive just finished connecting the head and the body:) i really love this tutorial, easy to understand and follow:), anyway, i didnt follow using an edit mesh, i used edit poly instead:) much easier that way:)


#617

Wow that is looking really good! Can you do a quick screenshot with a back view? I’ll post mine up in a second when I finish with the arms.


#618

Update: I’m really getting frustrated guys. Look at this:

  [img]http://www.setfillers.com/image006.jpg[/img]

Looks horrible, and you should see the back. I’m starting over. Why are my legs so blocky? Why do my arms look like noodles? Why does the front of her look like a man’s ‘front’ ? Why does this look like a block? I’m doing it over. Hopefully it will look better. UGH!

P.S: Mooncry, how the hell did you get such a perfect mirror? Mine has a huge line? And when you’re extruding, what does that look like? (From the waist up) Mine extrudes into the mirrored part and it looks horrible …:cry:
----------------
Tried again. Failed again. Looked even worse. I wish this author would of went into a little more detail. I mean come on, my model looks nothing like his. And the vertices he is telling me to move don’t exist on my model, the edges he is telling me to cut to don’t exist either!!! I think I’m just going to give up on this one guys…

If you’re reading thus far, thanks. I know I sound like a whining little kid but I can’t get better if I don’t model anything. I’m not aiming for perfection, just anything that looks better than what you see above. I’m starting over one more time. I’m going to try to match my model as close to the author’s as possible. Every step will take me about 10 minutes. Let’s see how it goes this time.

Update: This should be an ‘advanced’ tutorial. Reason 1: Author doesn’t explain ENOUGH what to do and what goes where. Step 1) Model a hand. Step 2) Move verts until you make a head. etc etc. Btw if you havn’t guessed this is about my 4th attempt and another failure. I added the cuts and matched the verts exactly, and it ended up looking NOTHING like what it was supposed to. I really like those blocky legs and deformed feet! Even at 3x iterations. Well I guess this is just another piece of 3d work that goes in the garbage. Heh, if you could call it work.

Marc.


#619

If it’s that bad try these tutorials. It’s tutorials on how to model a human body also. See if that is any better.


#620

One question about mirror too. Mine is not working, the two parts dont match well. It looks like two diferent meshes, one over the other. Why? What did you guys use to the mirror come so perfect? I try to use the tool mirror, the modify mirror and the modify symetry, but none of those work well.