Tutorial exercise: (Calling all Noobs)


#581

I hope it’s not too late, but I’m starting this tutorial. This is my first post here and I feel like, after reading the back log of posts for this thread, this is the right place to be.

I’m just wondering, how many people are still working on or just starting this tutorial? I know this thread was started last year.

=)


#582

I’m working on this to would you like to work on it together shoot me your MSN Instant Message name so we can communicate more.


#583

I am at the leg part, where you try to make the legs look good in the front view
but i can’t seem to get it like it ooks on the tutoria

can anyone gimme some tips?

/me is frustrated


#584

Im working on it right now actually, stuck at the same part where kyefun is stuck at… Any tips for making the foot look good?


#585

I was having the same problem with the leg. To get it to line up right for the front, you just have to keep tweaking the vertices while looking at the Perspective window.

The best advice I can give for tweaking the vertices is to select them in the Perspective window, but move them in the side or front viewports where it’s easier to keep them confined to an axis.

(basics) Remember that holding Ctrl while selecting vertices allows you to select multiples.

I’m not sure if this will help anyone; it took me a while to get used to it.


#586

Hey guys, i started this tut yesterday and got this far. But i think i made tons of errors and the outcome is very ugly. I don’t know where went wrong and i can’t continue the tut with my current model like this. If you can, please hava look at my model and point out any obvious errors. Thankx.


#587

hi can anyone help me with page 2. i am having trouble with target weild (i have 3d studio mx 4) and the crouch is not turning out right. if some one could give me tips that would be great.


#588

can we see a screen shot of the area in question?


#589

Hey everyone…apparently I missed out while this thread was still active, but I’m trying the tutorial right now and am having a problem, so I hope someone sees this:eek:

Anyways, the problem I’m having is the step where you add the edge to define the bottom of the butt. Can someone post a screenshot of the underside of the butt area of their model so I can check out how to do it? Thanks!


#590

What’s the most efficient way to extrude? Do you shape vertices, then move to perspective, extrude, move back to left view and shape again? Or is there an easier way?

Thanks for any help, this thread is great.


#591

I just read it …way to late…
I’m totaly new to 3d and i want to learn it with all of you…
so wait for meeeeeeee!
i start right away…
Are there any tips for a total noob like me…
This is just the thing a was looking for… great idea to start something like this…


Goblin the SuperNoob


#592

This is going to sound pretty funny… but on the very first post of this thread, it says set the plane width to 512 width and 512 height… is that pixels, centimeters, inches, feet, meters, or kilometers… and if it’s pixels then where do i find the setting to make it so… ? :slight_smile:

Yup NOOOB through and through lol
(I think I have a very looooong road in ahead of me)

Prom


#593

We’ve all been there, got to start some where, its pixels your looking for… Keep it up…


#594

guys, why don’t we start a new tutorial excercise part 2, I’m sure many would appreciate, I would join too


#595

I’m also completely new to 3dmax and have no clue how to use it.

I need a lot of suggestions and stuff. I would mainly like to make terrain, water, houses etc…


#596

Wow I had no Idea this thread would be around so long :slight_smile: This is Stygian btw I started a new account when I joined cgsociety. I would be happy to help you guys out with a new guided project. Throw up some ideas and we’ll put one together.


#597

wow this thread has been going for 3 years now :eek:


#598

D4NN0 you must be pretty good now, no?


#599

man the way new stuff keeps coming out there is always new stuff to learn. I am working as a freelance game artist now though.


#600

how about a modern house with lots of big windows and some floors, nice city environment, ect.