Tutorial exercise: (Calling all Noobs)


#41

your a life saver bro! thanks.:thumbsup: :bounce:


#42

Well I’m stuck at work this weekend how is everyones model coming ? Are we about ready to start part 2 of this tutorial ?
:wip:


#43

i ran into more probs… i’m trying to figure it out but im getting …:annoyed: when i know theres just a lil something im over looking… but i dont know what… ill be back.


#44

what are you having problems with ? post a screen shot so we can help :thumbsup:


#45

I’m currently modeling the breasts…

Heh, Once again, I’d have never done this on my own…but since you all are doing it as well, It’s really inspirational! Thanks again.


#46

Originally posted by Stygian
what are you having problems with ? post a screen shot so we can help :thumbsup:

with the who;e extrude deal,… i cant figure which area to extrude from and in what direction,and the vert’s… do i select all in one corner to move or just one of the few?.. its twisting my brain!!!:shrug:


#47

ok
@blazesquall : glad to see your in … Welcome!!!:beer:

@KingofPain: Now again this is just the way I’m doing it so if someone more experienceced sees me telling these guys wrong call me on it please.


  1. select the polygon subobject (keyboard shortcut 4)
  2. select the side of your box that you are going to extrude from.
  3. click extrude (keyboard shortcut ctrl+E)
    and drag out the desired distance.
    SCREEN SHOT HERE
  4. Then once you’ve pulled the face out a bit. (it doesn’t matter if its going the right way or not cause your going to move the verts in a second)switch to the vertex subobject (keyboard shortcut 1)
  5. now what I do is if I’m lining it up in my LEFT view I make the object transparent (alt + X) then I will drag a box around the corner I wanna move.
    (This way I will get the vert’s on both sides) then line them up with my reference .
    same thing goes for the FRONT view.

see if that helps. and don’t give up!!! It will all start to jive soon then you’ll move much faster I promise.


#48

thanks bro… im going to give it a shot… hope i can figure it out, please dont give up on me, im fresh to 3D noob 4 real… but im willing to try till i get it.:thumbsup:


#49

Hey great thread, gonna give it a shot! keep up the good work.


#50

I’m in. I surely can learn a lot from this one.
The next step is a bit tricky…


#51

hey just wondering if u guys are gonna stop working on this during holidays… heh cause i dun wanna get back from holiday and see that u guys are way ahead of me.

heheh


#52

Yeah, I’ll be in Spain on holidays, so I’ll be unable to model on.


#53

Why don’t we not move on to part 2 “modeling the head” until After the new Year that will give everyone time to catch up and time to get back from their holiday travels


#54

update:


#55

yeah cool idea, after new years is time to model… woohoo i am so excited


#56

Hi!
just a question… when im supposed to cut, is it any difference between cutting edges or cutting polygons??
thanks.


#57

yes, there is.
you need another step when cutting edges.
just an idea when it comes to cut polies.
it’s from the hair part of the tutorial.
he could have mentioned earlier :wip:


#58

am i even close to being right on my method?:shrug:


#59

yeah Bro you are doing fine. now at some point while in the front view you will want to move your verts around to match your reference. (do it the same way you are moving them in the left view).
Your getting there keep it up . :applause:


(edit)
Hey King could you post that same screen shot with the lines turned on I think I see something funny with your verts and if there is you’ll wanna catch it now before you get much further.


#60

I love this, I might start on this sometime. But is there going to be another round? Soon this type of thing is going to be popping up in the Maya and lightwave forums. :slight_smile: