Tutorial exercise: (Calling all Noobs)


#541

Thank you guys for the kind words, i could yse some since i didnt get much of that during the time i did it. Keep em coming! :wink:

As for the face and other maps (eyes, hair, some armor, skirt etc) they are completely drawn in photoshop.

ix|reactor: yeah, i really found her “original ass” (<–lol) too tiny for my flavour. I mean this is a hot babe, and you dont want her body features to resemble some 12-year old…

take care // and3x


#542

Shake that booty, girl. Good job once again :thumbsup:


#543

Hello All!

I checked out the tutorial and thinking that I want in on the action as well, need alot of help with human characters, so all get some practice here. Getting started tonight.

Work here is looking really good keep it up!


#544

Here is the direct link to the english version of this great tutorial:

link


#545

:love:


#546

Frappu u’re doing good, i like it. I’ll be waiting for the ears (not an easy one).

P.S. what about the body ?

CU.


#547

Hey thanks :slight_smile: Yes, done the ear (and screwed up some parts that I’ve been unable to correct :surprised !) Anyway, here’s a little 360Ko zip of a little avi file (divx codec 5.02 I think) to see the flaws with some kind of metalic shader :

Download the zip here

Also, here’s an earlier version of the body, but there are many things to correct :eek: : The hips, the armpits, the general weight and much (too much :wink: !) more, but I prefer to let it cool down a bit while I do the hands to see it with a fresh view in a few days :

Anyway, I just begun 3D modelling with max 3 weeks ago with this amazing Joan of Arc tutorial… A zillion tons of things to still learn…


#548

Hey guys, I just got 3DSM 4 about a month ago, and I want to start getting into modeling straight away, so if you don’t mind, I’ll be joining you :).


#549

and uh yes step 1 he’s referring to stuff i don’t know ANYTHING about :frowning: anyone care to help?


#550

Infusion design, I did also start modeling with Michel Roger’s Tutorials, but the fact is I started with all the little tutorials that are before “Joan of Arc”. There they are :

mr2k.3dvf.com tutorials

You can easily begin by the “Crash Bandicoot” Low Polygon tutorial, it is divided into first theory, then the character modelling itself. And then follow each tutorials until you reach “Joan of Arc”. They are done in a way that make you learn the basic tools one by one. Of course when MR uses a tool in “Joan of Arc” that he has already explained, he doesn’t explain it again… This is why you’re getting a bit lost.

Now the problem is those tutorials are in french only, but there’s a workaround for this, just copy/paste the text into a web-based language tool such as :

Google’s language tool

Here’s a little example of the result :

Create makes it possible to create isolated vertexes with which one will be able to build a face. Station-wagon which is the opposite function of Weld (Ci below) creates as many vertex as there is of face surrounding the point.

Of course, “break” (already an english word) has been morphed into station-wagon :surprised and there will be things like this with this tool, but in the average, with the screenshot showing the quad menu or else, you should be able to make it.

Hope it helps…


#551

thank you very much Frappu, it really helps :slight_smile:


#552

Yo, dude…are u from Sweden by any chance?
Cause I have resembling mail-adress on the weblink to the pictures that you posted.
Telia… thats my internet provider too.

Cheers.


#553

Click this for => a little (less than 300k) avi file (divx codec 5.04 required) to show the sword with some chrome shader

Hope you like it :slight_smile:


#554

Hello guys!

I want to ask those guys who have finished this tutorial (or simply know the solution of the problem).

Ok, first of all i finished the tutorial and in the end it is said, that i can make a preety pose of Joan, but no way i can do that, coz the skinning was done for everything except the body (legs, arms).

Yes i skinned the clothing (vetement)… and the question is - if i have 100 clothings overlapping each other, should i skin all of them individually or there is another way out, coz it really sucks.

The tut. is finished but i can’t do a pose… :((((( and i’m lazy to skin all the body again.

Thanks in advance.


#555

found this thread today… hell, this is GREAT!!!
I started at once.
this how far igot after 3 hours. I´m not that unpleased…:airguitar


#556

Eye-of-Hawk, I’m not there yet and I don’t know about the english version, but in the french version, everything is skinned, not only the clothes.

Also maybe (just a guess out of the blue) you need to attach every element (or at least the skin under the armor with the actual armor).

Another help would be to contact Michel Roger directly, you can find him here at CGtalk (He posted a few days ago in the WIP forum).

Hope that helps…

:hmm:


#557

Frappu i checked the French version and compared it with the English by pictures and it’s absolutely the same so no way it’s explained there how to do that, maybe if u finish it u’ll get the problem i have or u’ll find that i missed something :surprised

In the tutorial were skinned clothing (vetement - legs, arms, torso), gloves, on the body - the neck, and all the accesories. Almost everything skinned but no legs, arms and torso on the body itself - surely i can skin them myself but i want to find another way out - how to do that.

Well i didn’t really understand what u meant by attaching it but i tried to attach objects with the button “attach” and skin modifier disappeared at once so that didn’t work, another way how i tried to attach it, simply by linking the objects (like with the bones) but it also didn’t work, so i don’t have any clue how to do it.

I also tried to ask at maxforums.org but noone has answered the question yet and that’s really annoying coz i don’t belive there are no character modelers there…

Thanks Frappu for trying to help!


#558

The thing to do, then, is contact Michel Roger…


#559

Hey folks…

just wanted to let those concerned know that this thread isn’t dead yet…I started this tut about 6 weeks ago and kinda shelved it but after seeing this thread started again…learning loads in the process…in particular, there HAS to be a better, more efficient way to go about the ear attachment…way too much time spent on the tedium of matching vertex placement etc…I found the actual shaping and morphology of the ear a breeze compared to this end of things…anyhow, I noticed there was tons of sharing in terms of the body and early head but things trailed off as people progressed…if anyone would like to share how they did this (the ear attachment) more efficiently I would appreciate it…

onto the leg armour for me…and I would love to see a similar approach to another tut, this is a great idea…perhaps we can start sharing thoughts on the next source?

Ryan
UMMS '05


#560

To attach the ear in MAX, why not just use the ‘attach’ command. Is this practice not acceptable?