:applause: :applause:
Tutorial exercise: (Calling all Noobs)
Stuck again 
“extrude one face from the cube”
Can somebody explain to me, in a little more detail, what this means exactly. Ive created a cube and applied edited mesh and collapse stack.
Need a little boot in the ass to get me going.
thanks
Originally posted by ch0ke
[B]Stuck again“extrude one face from the cube”
[/B]
What they call face in this tutorial is actually a polygon (that will be everywhere in this tut.) . So in “editable mesh” choose sub-object polygon, select the polygon u need and in “Edit Geometry” rollout choose “extrude”. Then in viewport drag this polygon or set values to the right of the button “extrude” and voila.
Ask again if u have some misunderstanding
.
Here’s how i got so far :
http://serzmax.yo.lv/joan4.jpg
Want to go on texturing :bounce: :bounce: :drool:
Very good idead this thread.
I’ve been doing the tutorial on my own and just recently found this thread, so I figured I might as well post what I’ve done so far.
I’m starting on the head now, we’ll see how that goes.

Just a question to… everybody!
When putting in the reference pictures, everyone here seems to use 2 planes with assigned materialmaps/reference textures.
Is that really the best and simplest way?
I do it this way: goto view and open the viewport background dialog display (ALT+B). Then I just select the current viewport and select my reference image with the file browser button.
Maybe it’s just a matter of choice?
Oh, well…
:lightbulb
Hi! I’ve looked closely at this tutorial but am not currently working on it.
Aspect ratio, zooming and panning limitations with respect to using viewport background make using a plane with an image map a better choice. I make my plane have the same aspect ratio as the image map so there is no distortion.
Houdy ix|reactor!
I use the same method as u and don’t have any troubles, i only started to use plane-method when i got to hair, coz i couldn’t bacgroung picture make small (it always was the same size), so i simply made plane the size i wanted.
BTW didn’t u forget to set in customize>preferences>viewports and there is button " configure driver: 512x512?! if u forgot then u should do it, the picture will be in center.
I’m glad that this thread is still alive ;)!
CU everyone and post your works.
Why would you wanna make the background reference smaller?
You can uncheck the lock zoom/pan button in viewport display, but then when you zoom or pan your object wont be unified with reference. :surprised
I guess you’re right, forgot about it.
I needed that, coz before i changed size of some parts of the body and when i later put the picture in the background, it was big alredy for my resized object.
Here’s how i got so far:
When it says “build these faces with create face”, does it imply the create polygon tool then?
Whats the difference in creating single faces or a polygon consisting of 2 faces already?
I also have an idea of a good tutorial to do next, even though Im not nearly finished with this one. Here’s the link:
http://www.3dtotal.com/ffa/tutorials/max/making_sebulba/making_sebulba01.asp
I think that one should be good in the aspect of modeling.
Surely not as profound as Jean d’Arc but I think you will enjoy it.

This is how far I’ve gotten on the headmodeling part:
I’m satisfied, as for now :wavey:
Gotta tweak the body a bit more though. But not now.
C&C welcomed.
This is how far I’ve gotten on the headmodeling part:
I’m satisfied, as for now :wavey:
Gotta tweak the body a bit more though. But not now.
C&C welcomed.
This is how far I’ve gotten on the headmodeling part:
I’m satisfied, as for now :wavey:
Gotta tweak the body a bit more though. But not now.
C&C welcomed.
“When it says “build these faces with create face”, does it imply the create polygon tool then?”
yeah they mean to use create polygon tool.
I’m just wondering how to go about creating a model of your own.
I mean, first you’d better make some concept sketches to use as references.
But for a novice drawer as myself that could be extremely hard to get all the parts aligned precisely right.
Ie. the nose, ears and eyes in the exact same spot on both the side and front view.
Then what, you have to sketch out were to put the edge-loops?
Like in the Joan of Arc tut. they showed a picture similar to this one. It shows how they plan to go about modeling the face and how many edgeloops to use.
Is this always an important momento in the phase of creation?
Ie. how many loops should one use?
I guess the amount is due to how the structure of the face is built and how high detail you want on the model.
Some help would be appreciated here, as I am about to start my first bigger project. :arteest:
Thank you.
Thanx for posting this thread. Because of you all I finally got my guide images set up now. 1 question… How do I make the Planes with the images non-selectable?
1 question… How do I make the Planes with the images non-selectable?
Well u can go to “tools” menu and choose “display floater” and there in freeze panel choose “selected” or “unselected”, it depends on whether your object is selected or not.
Another way: go to Display menu, it’s where create, modify and other menus, are and there also is this fuction freeze.
CU!