?? when you are modeling you setup your basic outline in the left/front/top viewports… once the basic shape is molded you use your perspective viewpoints and move verts around. if you’re just starting out i suggest stickin to precice movements in the orthographic views. move the verts in the front view to match the foot as deem fit.
Tutorial exercise: (Calling all Noobs)
can u try 2 fix the front view port for me and then take a screen/? cuz i cant do it…:hmm: :thumbsdow
i would suggest starting over on the foot. you must’ve drifted off during the tutorial because there’s some added verts in the back of the foot that aren’t even needed. and you wouldn’t have those there if you were only extruding faces

other than that you just need to shift over the top verts…where the heel is at …so the foot can take form in the front view
well i would suggest giving up on everything else too. cause we all know that gets you places. check page #11.
wheres da loop button :bounce: :wavey:
:wip: :lightbulb :buttrock: :airguitar :airguitar
wheres da loop button :bounce: :wavey:
:wip: :lightbulb :buttrock: :airguitar :airguitar
i would suggest reading the max help files, along with 3dbuzz videos and THEN try this tutorial
ey relax people… hehe:D
i know this is not in the tutorial but i learned all the stuff from the head tut… i just wanna know if i’m doing the right thing…
comments please…
looks fine from that view dood looks like spawn 
xerozz@ Unless your wroking in Epoly I don’t think there is a loop button. If you are working in Epoly are you referring to the subobject at the top of the rollout ?
Stygian whats up, u lost contact with me on aim? dont u liek me nomore :shrug: lets be friends again :wavey:
